My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel Princess
Zap
Inferno Tower Goblin Barrel Princess Bandit
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Princess Bandit Electro Wizard
The Log
Goblin Barrel Princess Bandit
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Goblin Barrel Princess Bandit Electro Wizard
Fireball
Inferno Tower Goblin Barrel Princess Bandit Electro Wizard
Poison
Inferno Tower Princess Electro Wizard
Lightning
Knight Inferno Tower Bandit Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Princess Bandit Fireball Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Princess Fireball The Log Electro Wizard
Fireball
Knight The Log Princess Electro Wizard
Inferno Tower
Goblin Barrel
Knight Princess Bandit
The Log
Knight Fireball Princess Bandit
Princess
Knight Fireball Goblin Barrel The Log
Bandit
Goblin Barrel The Log Electro Wizard
Electro Wizard
Knight Fireball Bandit

Defense Synergies 6 13

Knight
Inferno Tower Princess Electro Wizard Fireball The Log
Fireball
The Log Knight Inferno Tower Princess Bandit Electro Wizard
Inferno Tower
Knight The Log Electro Wizard Fireball Princess Bandit
Goblin Barrel
The Log
Fireball Inferno Tower Knight Princess Bandit Electro Wizard
Princess
Knight Fireball Inferno Tower The Log Bandit
Bandit
Fireball Inferno Tower The Log Princess Electro Wizard
Electro Wizard
Knight Inferno Tower Fireball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Knight The Log Bandit Electro Wizard
Inferno Tower Knight Bandit Electro Wizard
Inferno Tower Knight Bandit Electro Wizard
Fireball The Log Princess
Fireball The Log Bandit Electro Wizard
Inferno Tower Electro Wizard Fireball Princess
Fireball Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Princess
Knight Inferno Tower Bandit Electro Wizard
Electro Wizard Knight Fireball The Log Princess Bandit
Inferno Tower Fireball Princess Electro Wizard
Inferno Tower Knight Fireball The Log Bandit Electro Wizard
Fireball The Log Princess Electro Wizard
Inferno Tower Knight Bandit Electro Wizard
Inferno Tower Fireball The Log Bandit Electro Wizard
Knight Fireball Inferno Tower Electro Wizard
Fireball Knight The Log Bandit Electro Wizard
The Log Knight Fireball Princess Bandit Electro Wizard
Inferno Tower Electro Wizard
Knight Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower Bandit Electro Wizard
Fireball Bandit Electro Wizard Knight The Log
Bandit Knight Inferno Tower The Log Electro Wizard
Knight Fireball Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Knight Bandit
Fireball Princess Electro Wizard
Knight Fireball Inferno Tower Bandit Electro Wizard
Inferno Tower Knight
Electro Wizard Knight Fireball Inferno Tower The Log Bandit
Inferno Tower
Knight Inferno Tower
Fireball The Log Electro Wizard
Knight Fireball Inferno Tower Bandit
Fireball Princess
Inferno Tower Electro Wizard Knight Fireball The Log
Fireball Inferno Tower The Log Princess Electro Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log Bandit
Fireball The Log Princess Bandit Electro Wizard
Fireball The Log Bandit
Knight Fireball The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log Bandit
Fireball Electro Wizard
Knight Fireball The Log Princess Bandit Electro Wizard
Fireball Princess
Knight Fireball The Log Princess Bandit
Fireball Princess Bandit
Princess Fireball The Log
Fireball The Log Princess Bandit
Fireball The Log Princess Bandit
Fireball
Fireball The Log Princess Bandit Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess Bandit Electro Wizard
Fireball The Log Princess Bandit
Fireball The Log Bandit
Fireball Princess Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Princess Electro Wizard
Fireball The Log Princess
Electro Wizard Fireball Princess Bandit
Fireball Princess Electro Wizard
The Log Fireball
Fireball Knight Princess Electro Wizard
The Log Fireball Princess
Fireball
Fireball The Log Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball The Log Princess Bandit Electro Wizard

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