My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Witch
Zap
Bats Royal Giant Witch
Barbarian Barrel
Knight Witch
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Witch
Fireball
Witch
Poison
Bats Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Fireball Witch Royal Giant Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Golem
Knight
Bats Fireball Witch The Log
Royal Giant
Bats Fireball Lightning Witch The Log
Fireball
Royal Giant Golem Knight The Log
Witch
Knight Royal Giant Golem
Lightning
Royal Giant Golem
Golem
Fireball Lightning Bats Witch The Log
The Log
Knight Royal Giant Fireball Golem

Defense Synergies 2 6

Bats
Knight The Log
Knight
Bats Fireball Witch The Log
Royal Giant
Fireball
The Log Knight
Witch
Knight The Log
Lightning
The Log
Golem
The Log
Fireball Bats Knight Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Fireball The Log
Bats Knight Witch The Log
Witch Bats Knight Lightning
Witch Bats Knight
Lightning Fireball The Log
Fireball The Log Bats
Bats Lightning Fireball Witch
Lightning Fireball The Log
Witch
Knight
Bats Witch Knight Fireball The Log
Bats Fireball Witch
Bats Knight Fireball Witch Lightning The Log
Fireball Bats Witch The Log
Knight
Fireball Lightning The Log
Bats Knight Fireball Witch
Fireball Bats Knight Witch The Log
Witch The Log Bats Knight Fireball
Bats Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Knight Lightning The Log
Bats Knight Witch Lightning The Log
Lightning Bats Knight Fireball The Log
Knight Witch
Fireball Bats Witch
Bats Knight Fireball Witch Lightning
Knight
Lightning Bats Knight Fireball Witch The Log
Witch
Bats Knight Witch
Lightning Fireball The Log
Lightning Knight Fireball Witch
Fireball Witch
Witch Bats Knight Fireball Lightning The Log
Bats Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight The Log
Fireball The Log
Lightning Fireball The Log
Lightning Knight Fireball The Log
Fireball The Log
Fireball Bats Witch
Witch The Log
Fireball The Log Lightning
Fireball The Log Lightning
Lightning Bats Fireball
Lightning Knight Fireball The Log
Fireball Lightning
Lightning Knight Fireball The Log
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball Witch The Log
Lightning Fireball The Log
Lightning Fireball
Bats Lightning
Lightning Fireball The Log
Lightning Fireball Witch The Log
Lightning Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Lightning
Fireball Lightning Witch The Log
Fireball Lightning The Log
Lightning Bats Fireball Witch
Lightning Bats Fireball Witch
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball
Fireball Lightning The Log
Lightning Bats Fireball Witch
Fireball Lightning Witch
The Log Fireball
Fireball Lightning Knight
The Log Fireball Lightning
Lightning Fireball
Bats Fireball Witch Lightning The Log
Bats Fireball Witch Lightning
Lightning Fireball Witch The Log

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