My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Executioner Electro Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Fireball
Executioner Electro Wizard Inferno Dragon Sparky
Poison
Executioner Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Executioner Electro Wizard Inferno Dragon Sparky
Rocket
Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Electro Wizard Inferno Dragon Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Mini P.E.K.K.A Electro Wizard

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Sparky Mini P.E.K.K.A Executioner
Arrows
Zap P.E.K.K.A Sparky Mini P.E.K.K.A
Mini P.E.K.K.A
Sparky Zap Arrows Electro Wizard
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Sparky
Inferno Dragon
Sparky
Zap Arrows Mini P.E.K.K.A Electro Wizard

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Electro Wizard Arrows Executioner P.E.K.K.A Inferno Dragon Sparky
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Electro Wizard Arrows Executioner
Executioner
Zap Mini P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Electro Wizard
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Zap Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Executioner Electro Wizard Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Electro Wizard
Arrows Mini P.E.K.K.A P.E.K.K.A Sparky
Arrows Zap Executioner Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows Executioner
Zap Arrows P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky
Mini P.E.K.K.A Electro Wizard Sparky
Executioner Electro Wizard Zap Arrows
Arrows Executioner Inferno Dragon Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Electro Wizard
Executioner Sparky Zap Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Sparky Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Arrows Zap Executioner Electro Wizard
Zap Arrows Executioner Electro Wizard Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Arrows Mini P.E.K.K.A Executioner Inferno Dragon
P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Executioner Inferno Dragon Sparky
Arrows Executioner Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky
Zap P.E.K.K.A Electro Wizard Mini P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Sparky
P.E.K.K.A Zap Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Executioner Sparky
Executioner Sparky
Electro Wizard Sparky Zap Mini P.E.K.K.A Executioner P.E.K.K.A Inferno Dragon
Arrows Executioner Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Executioner Electro Wizard
Arrows Sparky
Arrows Sparky
Executioner Zap Arrows Sparky
Arrows Executioner Zap
Arrows Executioner Sparky
Arrows Zap Executioner
Arrows Zap
Mini P.E.K.K.A Electro Wizard Sparky
Zap Arrows Electro Wizard Sparky
Zap Arrows Executioner
Executioner Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Executioner Electro Wizard Sparky
Zap Arrows
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Executioner Sparky
Inferno Dragon
Arrows Zap Executioner Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Executioner Electro Wizard Sparky
Zap Electro Wizard
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Sparky
Zap Electro Wizard
Zap Arrows Executioner Electro Wizard
Arrows
Mini P.E.K.K.A Executioner Electro Wizard Sparky
Arrows Zap Executioner
Zap Arrows Sparky
Executioner P.E.K.K.A Sparky
Zap Electro Wizard Sparky
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: