My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tombstone Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Tombstone Dart Goblin Hog Rider Inferno Dragon
Zap
Goblin Gang Tombstone Dart Goblin Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Goblin Gang Tombstone Dart Goblin
The Log
Ice Spirit Goblin Gang Tombstone Dart Goblin Hog Rider
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Ice Spirit Goblin Gang Tombstone Dart Goblin
Royal Delivery
Ice Spirit Knight Goblin Gang Dart Goblin Hog Rider Inferno Dragon
Fireball
Goblin Gang Tombstone Dart Goblin Hog Rider Inferno Dragon
Poison
Goblin Gang Tombstone Dart Goblin
Lightning
Knight Tombstone Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tombstone Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Tombstone Dart Goblin Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Dart Goblin Inferno Dragon
Zap
Ice Spirit Hog Rider Knight Dart Goblin
Knight
Ice Spirit Goblin Gang Dart Goblin Hog Rider Zap
Goblin Gang
Knight Hog Rider Dart Goblin
Tombstone
Dart Goblin
Knight Ice Spirit Zap Goblin Gang Hog Rider
Hog Rider
Ice Spirit Zap Knight Goblin Gang Dart Goblin
Inferno Dragon
Ice Spirit

Defense Synergies 5 14

Ice Spirit
Zap Goblin Gang Knight Tombstone Dart Goblin Inferno Dragon
Zap
Ice Spirit Knight Goblin Gang Tombstone Dart Goblin Inferno Dragon
Knight
Goblin Gang Dart Goblin Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Zap Tombstone Dart Goblin Inferno Dragon
Tombstone
Dart Goblin Ice Spirit Zap Goblin Gang Inferno Dragon
Dart Goblin
Knight Tombstone Ice Spirit Zap Goblin Gang Inferno Dragon
Hog Rider
Inferno Dragon
Ice Spirit Zap Goblin Gang Tombstone Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Dart Goblin
Inferno Dragon Ice Spirit Zap Knight Goblin Gang Tombstone Dart Goblin
Goblin Gang Knight Tombstone Dart Goblin Inferno Dragon
Inferno Dragon Knight Goblin Gang Tombstone Dart Goblin
Tombstone
Goblin Gang Zap Dart Goblin
Dart Goblin Inferno Dragon Ice Spirit Zap Goblin Gang Tombstone
Zap Dart Goblin
Inferno Dragon Goblin Gang Tombstone
Knight Goblin Gang Ice Spirit Dart Goblin
Goblin Gang Dart Goblin Zap Knight Tombstone
Inferno Dragon Zap Goblin Gang Dart Goblin
Tombstone Ice Spirit Zap Knight Goblin Gang
Ice Spirit Zap Goblin Gang Tombstone Dart Goblin
Inferno Dragon Knight Goblin Gang Tombstone
Ice Spirit Zap Goblin Gang Inferno Dragon
Knight Goblin Gang Tombstone
Ice Spirit Tombstone Zap Knight Goblin Gang Dart Goblin
Zap Ice Spirit Knight Tombstone Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Goblin Gang Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tombstone
Zap Knight Goblin Gang Inferno Dragon
Goblin Gang Tombstone Ice Spirit Zap Knight
Goblin Gang Zap Knight
Knight Goblin Gang Tombstone Inferno Dragon
Ice Spirit Zap Goblin Gang Dart Goblin
Goblin Gang Knight Tombstone Dart Goblin
Knight Inferno Dragon
Zap Ice Spirit Knight Tombstone Inferno Dragon
Goblin Gang Tombstone Dart Goblin Inferno Dragon
Inferno Dragon Knight Tombstone Dart Goblin
Zap
Knight Goblin Gang Tombstone
Dart Goblin
Goblin Gang Tombstone Ice Spirit Zap Knight Dart Goblin Inferno Dragon
Zap Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin
Zap
Ice Spirit Zap Dart Goblin
Dart Goblin
Ice Spirit Zap Dart Goblin
Zap Dart Goblin
Goblin Gang
Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Ice Spirit
Inferno Dragon
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Ice Spirit
Zap Ice Spirit Goblin Gang Tombstone Dart Goblin
Zap Dart Goblin
Knight Goblin Gang Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Ice Spirit Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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