My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Witch Princess Inferno Dragon
Zap
Witch Prince Princess Inferno Dragon
Barbarian Barrel
Valkyrie Witch Princess Electro Wizard
The Log
Witch Prince Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Valkyrie Witch Prince Princess Electro Wizard Inferno Dragon
Fireball
Witch Princess Electro Wizard Inferno Dragon
Poison
Witch Princess Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Princess Valkyrie Electro Wizard Inferno Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Princess Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Valkyrie Witch Princess
Valkyrie
Prince Zap Witch Electro Wizard
Rage
Witch Prince Electro Wizard
Witch
Rage Zap Valkyrie Prince
Prince
Zap Valkyrie Rage Witch Princess Electro Wizard
Princess
Zap Prince
Electro Wizard
Zap Valkyrie Rage Prince
Inferno Dragon

Defense Synergies 1 13

Zap
Electro Wizard Valkyrie Witch Prince Princess Inferno Dragon
Valkyrie
Zap Witch Prince Princess Electro Wizard
Rage
Witch
Zap Valkyrie Prince Electro Wizard
Prince
Zap Valkyrie Witch Electro Wizard
Princess
Zap Valkyrie
Electro Wizard
Zap Valkyrie Witch Prince Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Inferno Dragon Zap Valkyrie Witch Prince Electro Wizard
Witch Prince Valkyrie Electro Wizard Inferno Dragon
Witch Prince Inferno Dragon Valkyrie Electro Wizard
Valkyrie Prince Princess
Zap Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Zap Witch Princess
Zap Valkyrie Electro Wizard
Witch Inferno Dragon Prince Princess
Valkyrie Prince Electro Wizard
Valkyrie Witch Electro Wizard Zap Princess
Inferno Dragon Zap Witch Princess Electro Wizard
Prince Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Witch Prince Princess Electro Wizard
Inferno Dragon Prince Electro Wizard
Zap Prince Electro Wizard Inferno Dragon
Valkyrie Witch Prince Electro Wizard
Zap Valkyrie Witch Prince Electro Wizard
Zap Valkyrie Witch Princess Electro Wizard Inferno Dragon
Prince Electro Wizard Inferno Dragon
Valkyrie Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Prince Electro Wizard
Electro Wizard Zap Valkyrie Prince Inferno Dragon
Zap Valkyrie Witch Prince Electro Wizard
Valkyrie Prince Zap Electro Wizard
Valkyrie Witch Prince Inferno Dragon
Zap Witch Princess Electro Wizard
Prince Valkyrie Witch Electro Wizard
Valkyrie Prince Inferno Dragon
Zap Electro Wizard Valkyrie Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch Prince
Zap Valkyrie Prince Electro Wizard
Prince Valkyrie Witch
Valkyrie Witch Princess
Witch Electro Wizard Zap Valkyrie Prince Inferno Dragon
Valkyrie Zap Witch Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Zap Princess Electro Wizard
Valkyrie Prince
Zap Valkyrie
Zap Witch Princess
Witch Princess
Zap Princess
Zap
Prince Electro Wizard
Zap Valkyrie Prince Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap Prince
Zap Witch Princess
Princess
Zap Prince Princess Electro Wizard
Zap Valkyrie Witch Princess
Prince
Princess
Prince
Zap
Zap Valkyrie Witch Princess
Witch Inferno Dragon
Zap Witch Princess Electro Wizard
Zap Witch Prince Princess
Zap
Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Princess Electro Wizard
Prince
Princess
Zap Electro Wizard Witch Prince Princess
Zap Witch Princess Electro Wizard
Valkyrie Prince Princess Electro Wizard
Zap Princess
Zap
Prince
Zap Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch Prince Princess Electro Wizard

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