My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Three Musketeers Goblin Barrel Witch Inferno Dragon
Zap
Three Musketeers Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Three Musketeers Goblin Barrel Witch Giant Skeleton
The Log
Three Musketeers Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Three Musketeers Goblin Barrel Witch Giant Skeleton Inferno Dragon
Fireball
Three Musketeers Goblin Barrel Witch Inferno Dragon
Poison
Three Musketeers Witch
Lightning
Three Musketeers Witch Inferno Dragon
Rocket
Three Musketeers Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Barrel Inferno Dragon Witch Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Three Musketeers Witch Giant Skeleton The Log
Three Musketeers
Zap Mirror The Log
Mirror
Zap Goblin Barrel The Log Three Musketeers Giant Skeleton
Goblin Barrel
Mirror Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Mirror Goblin Barrel Witch The Log
The Log
Mirror Zap Three Musketeers Giant Skeleton
Inferno Dragon

Defense Synergies 1 12

Zap
Mirror Three Musketeers Witch Giant Skeleton The Log Inferno Dragon
Three Musketeers
Zap The Log
Mirror
Zap The Log Inferno Dragon
Goblin Barrel
Witch
Zap Giant Skeleton The Log
Giant Skeleton
Zap Witch The Log
The Log
Zap Three Musketeers Mirror Witch Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Inferno Dragon Zap Three Musketeers Witch The Log
Three Musketeers Witch Giant Skeleton Inferno Dragon
Three Musketeers Witch Inferno Dragon
Giant Skeleton The Log
The Log Zap
Three Musketeers Inferno Dragon Zap Witch
Zap Giant Skeleton The Log
Three Musketeers Witch Inferno Dragon
Giant Skeleton
Witch Zap Giant Skeleton The Log
Three Musketeers Inferno Dragon Zap Witch
Zap Three Musketeers Witch Giant Skeleton The Log
Three Musketeers Zap Witch The Log
Inferno Dragon Three Musketeers
Zap Three Musketeers The Log Inferno Dragon
Three Musketeers Witch
Zap Three Musketeers Witch The Log
Zap Witch The Log Giant Skeleton Inferno Dragon
Three Musketeers Inferno Dragon
Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap The Log Inferno Dragon
Giant Skeleton Zap Witch The Log
Giant Skeleton Zap The Log
Giant Skeleton Three Musketeers Witch Inferno Dragon
Zap Three Musketeers Witch
Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Witch The Log Inferno Dragon
Witch Three Musketeers Inferno Dragon
Inferno Dragon Witch Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Three Musketeers Witch
Three Musketeers Witch
Witch Zap Three Musketeers Giant Skeleton The Log Inferno Dragon
Zap Witch Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Three Musketeers
Zap The Log
Zap
Three Musketeers The Log
Zap The Log
Zap Three Musketeers Witch The Log
Three Musketeers The Log
Three Musketeers
Zap Three Musketeers The Log
Zap Witch The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Witch
Witch Inferno Dragon
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Witch
Zap The Log
Zap
Giant Skeleton
The Log
Zap Witch
Zap Three Musketeers Witch
The Log
Three Musketeers
The Log Zap
Zap Giant Skeleton
Three Musketeers
Zap Witch Giant Skeleton The Log
Zap Witch
Zap Witch Giant Skeleton The Log

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