My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem Princess Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Princess Inferno Dragon Lumberjack
Zap
Princess Inferno Dragon
Barbarian Barrel
Wizard Princess Lumberjack
The Log
Mini P.E.K.K.A Princess Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Princess Inferno Dragon Lumberjack
Fireball
Mega Minion Wizard Princess Inferno Dragon Lumberjack
Poison
Mega Minion Wizard Princess
Lightning
Mega Minion Mini P.E.K.K.A Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Princess Mini P.E.K.K.A Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Princess Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mini P.E.K.K.A Golem Princess Lumberjack
Mega Minion
Zap Golem
Mini P.E.K.K.A
Zap Wizard Golem Princess Lumberjack
Wizard
Mini P.E.K.K.A Golem Lumberjack
Golem
Mega Minion Zap Mini P.E.K.K.A Wizard Lumberjack
Princess
Zap Mini P.E.K.K.A
Inferno Dragon
Lumberjack
Zap Mini P.E.K.K.A Wizard Golem

Defense Synergies 2 9

Zap
Mega Minion Mini P.E.K.K.A Princess Inferno Dragon Lumberjack
Mega Minion
Zap Wizard Princess Lumberjack
Mini P.E.K.K.A
Zap Wizard Princess
Wizard
Mega Minion Mini P.E.K.K.A Lumberjack
Golem
Princess
Zap Mega Minion Mini P.E.K.K.A
Inferno Dragon
Zap
Lumberjack
Zap Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Zap Mega Minion
Mini P.E.K.K.A Lumberjack Mega Minion Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Minion
Mini P.E.K.K.A Princess Lumberjack
Zap Mega Minion Lumberjack
Mega Minion Inferno Dragon Zap Wizard Princess
Zap
Mini P.E.K.K.A Inferno Dragon Princess Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mega Minion Wizard Princess Lumberjack
Mega Minion Inferno Dragon Zap Wizard Princess
Mini P.E.K.K.A Lumberjack Zap Wizard
Wizard Zap Mega Minion Mini P.E.K.K.A Princess Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Lumberjack
Zap Mega Minion Wizard Lumberjack
Zap Wizard Mega Minion Princess Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap
Zap Mega Minion Mini P.E.K.K.A Wizard Inferno Dragon Lumberjack
Lumberjack Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap
Mini P.E.K.K.A Inferno Dragon Lumberjack
Wizard Zap Princess
Mini P.E.K.K.A Mega Minion Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Mega Minion Mini P.E.K.K.A Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Wizard Lumberjack
Wizard Princess
Zap Mega Minion Mini P.E.K.K.A Inferno Dragon Lumberjack
Zap Mega Minion Mini P.E.K.K.A Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Wizard Zap
Wizard Zap Mega Minion Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Mini P.E.K.K.A Lumberjack
Zap Wizard Princess
Zap Wizard Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Princess
Zap Wizard Princess
Wizard Princess
Zap
Zap Wizard Princess
Mega Minion Inferno Dragon
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Wizard Princess
Zap Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Zap Wizard
Zap Princess
Wizard Princess
Zap Princess
Zap Mega Minion Wizard Princess
Mega Minion Mini P.E.K.K.A Wizard Princess Lumberjack
Zap Wizard Princess
Zap
Mega Minion
Zap Princess
Zap Princess
Zap Princess

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