My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Royal Ghost Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Balloon Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Balloon Inferno Dragon Lava Hound
Zap
Fire Spirit Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Ice Wizard Royal Ghost
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Balloon Ice Wizard Royal Ghost Inferno Dragon Lava Hound
Fireball
Balloon Ice Wizard Inferno Dragon Lava Hound
Poison
Balloon Ice Wizard Lava Hound
Lightning
Balloon Ice Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Ice Wizard Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Ice Wizard Royal Ghost Poison Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Ice Wizard Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon
Barbarian Barrel
Balloon Ice Wizard Lava Hound
Poison
Lava Hound Balloon Royal Ghost
Balloon
Barbarian Barrel Lava Hound Fire Spirit Poison Ice Wizard Royal Ghost
Ice Wizard
Barbarian Barrel Balloon
Royal Ghost
Poison Balloon
Inferno Dragon
Lava Hound Fire Spirit
Lava Hound
Poison Balloon Inferno Dragon Barbarian Barrel

Defense Synergies 0 4

Fire Spirit
Barbarian Barrel
Poison Ice Wizard
Poison
Barbarian Barrel Ice Wizard
Balloon
Ice Wizard
Barbarian Barrel Poison Inferno Dragon
Royal Ghost
Inferno Dragon
Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Inferno Dragon Ice Wizard
Fire Spirit Ice Wizard Inferno Dragon
Inferno Dragon Ice Wizard
Barbarian Barrel Poison
Barbarian Barrel Fire Spirit Ice Wizard Royal Ghost
Inferno Dragon Fire Spirit Poison Ice Wizard
Barbarian Barrel Poison
Inferno Dragon Ice Wizard
Fire Spirit Barbarian Barrel Ice Wizard Royal Ghost
Poison Ice Wizard Barbarian Barrel Royal Ghost
Inferno Dragon Poison Ice Wizard
Fire Spirit Ice Wizard
Fire Spirit Barbarian Barrel Poison Royal Ghost
Inferno Dragon
Inferno Dragon
Poison
Fire Spirit Barbarian Barrel Ice Wizard Royal Ghost
Barbarian Barrel Poison Fire Spirit Ice Wizard Royal Ghost Inferno Dragon
Inferno Dragon
Royal Ghost Fire Spirit Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Royal Ghost
Poison Barbarian Barrel Royal Ghost Inferno Dragon
Barbarian Barrel
Inferno Dragon
Fire Spirit Poison Ice Wizard
Ice Wizard
Inferno Dragon
Barbarian Barrel Poison Inferno Dragon
Inferno Dragon
Inferno Dragon
Poison
Barbarian Barrel Poison Inferno Dragon
Poison Barbarian Barrel Ice Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Royal Ghost
Poison Barbarian Barrel Ice Wizard Royal Ghost
Barbarian Barrel Poison
Barbarian Barrel Poison
Poison Fire Spirit Barbarian Barrel
Poison Fire Spirit Ice Wizard
Fire Spirit Poison
Poison Fire Spirit Barbarian Barrel Ice Wizard
Poison
Fire Spirit Poison
Poison Barbarian Barrel
Poison Fire Spirit
Poison Fire Spirit Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Fire Spirit Barbarian Barrel Poison
Fire Spirit Barbarian Barrel Poison
Poison
Poison
Barbarian Barrel Poison
Poison Fire Spirit Barbarian Barrel Ice Wizard
Inferno Dragon
Poison Barbarian Barrel Ice Wizard Royal Ghost
Poison
Poison Barbarian Barrel
Poison Fire Spirit Ice Wizard
Poison
Poison
Poison
Poison
Fire Spirit Barbarian Barrel
Poison Fire Spirit Ice Wizard
Barbarian Barrel
Poison
Poison
Poison
Poison
Poison
Poison Barbarian Barrel Royal Ghost

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