My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Princess
Zap
Bomber Royal Giant Inferno Tower Princess
Barbarian Barrel
Bomber Valkyrie Inferno Tower Wizard Princess
The Log
Bomber Royal Giant Mini P.E.K.K.A Princess
Earthquake
Bomber Inferno Tower
Arrows
Bomber Princess
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Wizard Princess
Fireball
Bomber Inferno Tower Wizard Princess
Poison
Bomber Inferno Tower Wizard Princess
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Princess Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Princess Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Mini P.E.K.K.A Valkyrie
Zap
Bomber Royal Giant Mini P.E.K.K.A Valkyrie Princess
Royal Giant
Bomber Zap Wizard Princess
Mini P.E.K.K.A
Bomber Zap Valkyrie Wizard Princess
Valkyrie
Bomber Zap Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie
Princess
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 1 13

Bomber
Zap Mini P.E.K.K.A Valkyrie
Zap
Mini P.E.K.K.A Bomber Valkyrie Inferno Tower Princess
Royal Giant
Mini P.E.K.K.A
Zap Bomber Valkyrie Wizard Princess
Valkyrie
Bomber Zap Mini P.E.K.K.A Inferno Tower Wizard Princess
Inferno Tower
Zap Valkyrie Princess
Wizard
Mini P.E.K.K.A Valkyrie
Princess
Zap Mini P.E.K.K.A Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Bomber Zap Valkyrie
Mini P.E.K.K.A Inferno Tower Bomber Valkyrie
Mini P.E.K.K.A Inferno Tower Bomber Valkyrie
Bomber Mini P.E.K.K.A Valkyrie Princess
Bomber Zap Valkyrie
Inferno Tower Zap Wizard Princess
Zap Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Princess
Bomber Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Bomber Zap Wizard Princess
Inferno Tower Zap Wizard Princess
Mini P.E.K.K.A Inferno Tower Bomber Zap Valkyrie Wizard
Bomber Valkyrie Wizard Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A
Wizard Bomber Mini P.E.K.K.A Valkyrie Inferno Tower
Bomber Zap Valkyrie Wizard
Zap Valkyrie Wizard Bomber Princess
Mini P.E.K.K.A Inferno Tower
Bomber Valkyrie Wizard Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Inferno Tower
Bomber Zap Mini P.E.K.K.A Valkyrie Wizard
Zap Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie
Wizard Zap Princess
Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Zap Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower
Zap Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Bomber Valkyrie Princess
Inferno Tower Bomber Zap Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Zap Mini P.E.K.K.A Inferno Tower Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Zap Princess
Valkyrie
Bomber Wizard Zap Valkyrie
Wizard Zap Princess
Bomber Wizard Princess
Zap Wizard Princess
Zap Wizard
Mini P.E.K.K.A
Zap Valkyrie Wizard Princess
Zap Wizard Princess
Princess
Princess
Princess Zap
Bomber Zap Wizard Princess
Wizard Princess
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard Princess
Bomber Zap Valkyrie Wizard Princess
Wizard Princess
Zap
Zap Bomber Valkyrie Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Wizard Princess
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap Princess
Wizard Princess
Zap Princess
Zap Wizard Princess
Mini P.E.K.K.A Valkyrie Wizard Princess
Bomber Zap Wizard Princess
Zap
Zap Princess
Zap Princess
Zap Princess

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