My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Zap
Firecracker Royal Giant Inferno Tower Prince
Barbarian Barrel
Firecracker Inferno Tower Wizard
The Log
Firecracker Royal Giant Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Prince
Fireball
Firecracker Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Tornado Inferno Tower Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Prince Royal Giant
Firecracker
Zap Royal Giant Tornado Prince
Royal Giant
Firecracker Zap Wizard Tornado
Inferno Tower
Wizard
Tornado Royal Giant Rage Prince
Rage
Wizard Prince
Tornado
Zap Wizard Firecracker Royal Giant
Prince
Zap Firecracker Wizard Rage

Defense Synergies 1 11

Zap
Firecracker Inferno Tower Tornado Prince
Firecracker
Zap Inferno Tower Tornado Prince
Royal Giant
Inferno Tower
Zap Firecracker Tornado Prince
Wizard
Tornado Prince
Rage
Tornado
Wizard Zap Firecracker Inferno Tower Prince
Prince
Zap Firecracker Inferno Tower Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard
Inferno Tower Zap Firecracker Prince
Inferno Tower Tornado Prince
Inferno Tower Prince Firecracker
Firecracker Tornado Prince
Tornado Zap Firecracker
Inferno Tower Tornado Zap Firecracker Wizard
Zap Inferno Tower
Inferno Tower Tornado Prince
Tornado Firecracker Inferno Tower Prince
Zap Firecracker Wizard Tornado
Inferno Tower Zap Firecracker Wizard Tornado
Inferno Tower Prince Zap Wizard
Wizard Zap Firecracker Tornado Prince
Inferno Tower Prince
Inferno Tower Tornado Zap Prince
Wizard Firecracker Inferno Tower Tornado Prince
Zap Firecracker Wizard Tornado Prince
Zap Wizard Tornado Firecracker
Inferno Tower Tornado Prince
Wizard Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Prince
Zap Firecracker Wizard Prince
Zap Inferno Tower Prince
Prince Zap Inferno Tower Tornado
Inferno Tower Prince
Firecracker Wizard Zap Tornado
Prince Inferno Tower
Inferno Tower Prince
Zap Firecracker Inferno Tower Tornado Prince
Inferno Tower
Inferno Tower Prince
Zap Tornado Prince
Prince Inferno Tower Wizard
Wizard Firecracker
Inferno Tower Zap Firecracker Tornado Prince
Zap Firecracker Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado
Firecracker Prince
Wizard Zap Firecracker
Firecracker Wizard Zap Tornado
Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Tornado Prince
Firecracker Zap Wizard Tornado Prince
Zap Firecracker Wizard Tornado
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard
Firecracker Wizard
Tornado
Zap Firecracker Wizard Prince
Zap Firecracker Wizard Tornado
Prince
Wizard Tornado
Tornado Prince
Zap
Zap Firecracker Tornado Wizard
Firecracker Zap Wizard Tornado
Zap Wizard Tornado Prince
Zap Firecracker Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
Prince
Firecracker Wizard
Zap Prince
Zap Firecracker Wizard Tornado
Firecracker Wizard Prince
Zap Firecracker Wizard
Zap Tornado
Firecracker Prince
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Prince

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