My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Inferno Tower Wall Breakers Goblin Giant
Barbarian Barrel
Bomb Tower Inferno Tower Wall Breakers Ice Wizard
The Log
Wall Breakers
Earthquake
Bomb Tower Inferno Tower
Arrows
Wall Breakers
Royal Delivery
Wall Breakers P.E.K.K.A Ice Wizard
Fireball
Bomb Tower Inferno Tower Wall Breakers Ice Wizard
Poison
Bomb Tower Inferno Tower Ice Wizard
Lightning
Bomb Tower Inferno Tower Ice Wizard
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Wall Breakers Ice Wizard Bomb Tower Inferno Tower Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Wall Breakers Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant P.E.K.K.A Giant Snowball Wall Breakers Ice Wizard
Giant Snowball
P.E.K.K.A Zap Wall Breakers Goblin Giant
Bomb Tower
Inferno Tower
Wall Breakers
Zap Giant Snowball Goblin Giant
Goblin Giant
Zap Giant Snowball Wall Breakers Ice Wizard
P.E.K.K.A
Zap Giant Snowball Ice Wizard
Ice Wizard
Zap Goblin Giant P.E.K.K.A

Defense Synergies 2 12

Zap
Bomb Tower Goblin Giant Giant Snowball Inferno Tower P.E.K.K.A Ice Wizard
Giant Snowball
Zap Bomb Tower Inferno Tower Goblin Giant P.E.K.K.A Ice Wizard
Bomb Tower
Zap Giant Snowball Ice Wizard
Inferno Tower
Zap Giant Snowball Ice Wizard
Wall Breakers
Goblin Giant
Zap Giant Snowball
P.E.K.K.A
Zap Giant Snowball Ice Wizard
Ice Wizard
Zap Giant Snowball Bomb Tower Inferno Tower P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Goblin Giant
Bomb Tower Inferno Tower P.E.K.K.A Zap Ice Wizard
Bomb Tower Inferno Tower P.E.K.K.A Giant Snowball Ice Wizard
Bomb Tower Inferno Tower P.E.K.K.A Ice Wizard
Bomb Tower P.E.K.K.A
Zap Giant Snowball Bomb Tower Ice Wizard
Giant Snowball Inferno Tower Zap Bomb Tower Ice Wizard
Zap Bomb Tower Inferno Tower Goblin Giant P.E.K.K.A
Inferno Tower P.E.K.K.A Bomb Tower Ice Wizard
Giant Snowball Inferno Tower Ice Wizard
Ice Wizard Zap Giant Snowball Bomb Tower Goblin Giant
Inferno Tower Zap Giant Snowball Ice Wizard
Bomb Tower Inferno Tower P.E.K.K.A Zap Giant Snowball Ice Wizard
Bomb Tower Zap Giant Snowball P.E.K.K.A
Inferno Tower P.E.K.K.A Bomb Tower
Bomb Tower Inferno Tower Zap Giant Snowball P.E.K.K.A
Bomb Tower Inferno Tower P.E.K.K.A
Bomb Tower Zap Giant Snowball Ice Wizard
Zap Giant Snowball Bomb Tower Ice Wizard
P.E.K.K.A Bomb Tower Inferno Tower
Giant Snowball Bomb Tower Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Inferno Tower P.E.K.K.A
Zap Giant Snowball Bomb Tower
P.E.K.K.A Zap Bomb Tower Inferno Tower Goblin Giant
P.E.K.K.A Zap Inferno Tower Goblin Giant
Inferno Tower P.E.K.K.A Goblin Giant
Zap Giant Snowball Bomb Tower Goblin Giant Ice Wizard
P.E.K.K.A Bomb Tower Inferno Tower Goblin Giant Ice Wizard
Inferno Tower P.E.K.K.A Bomb Tower Goblin Giant
Zap P.E.K.K.A Giant Snowball Bomb Tower Inferno Tower
Inferno Tower P.E.K.K.A Goblin Giant
P.E.K.K.A Bomb Tower Inferno Tower
P.E.K.K.A Zap Giant Snowball Goblin Giant
P.E.K.K.A Bomb Tower Inferno Tower Goblin Giant
Bomb Tower
Inferno Tower Zap Bomb Tower Goblin Giant P.E.K.K.A
Zap Giant Snowball Bomb Tower Inferno Tower P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball Ice Wizard
Goblin Giant
Zap Giant Snowball
Zap Giant Snowball Goblin Giant Ice Wizard
Zap Giant Snowball Ice Wizard
Zap Giant Snowball
Giant Snowball
Zap
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Ice Wizard
Zap Giant Snowball Ice Wizard
Zap Giant Snowball
Zap
Zap Giant Snowball Ice Wizard
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
P.E.K.K.A
Giant Snowball
Zap
Zap Giant Snowball Ice Wizard
Zap Giant Snowball
Zap Giant Snowball
P.E.K.K.A
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: