My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblins Goblin Gang Musketeer Miner
Zap
Goblins Goblin Gang Inferno Tower
Barbarian Barrel
Goblins Goblin Gang Musketeer Inferno Tower Ice Wizard
The Log
Goblins Goblin Gang Musketeer
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Musketeer Miner Ice Wizard
Fireball
Goblin Gang Musketeer Inferno Tower Ice Wizard
Poison
Goblin Gang Musketeer Inferno Tower Ice Wizard
Lightning
Musketeer Inferno Tower Ice Wizard
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Goblin Gang Miner Ice Wizard Musketeer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Miner Goblins Musketeer The Log Ice Wizard
Goblin Gang
Miner
Musketeer
Zap The Log Miner
Inferno Tower
The Log
Zap Musketeer Miner
Miner
Goblins Zap Goblin Gang Musketeer The Log
Ice Wizard
Zap

Defense Synergies 4 19

Goblins
Zap Musketeer Inferno Tower The Log Ice Wizard
Zap
Goblins Goblin Gang Musketeer Inferno Tower The Log Miner Ice Wizard
Goblin Gang
Musketeer Inferno Tower Zap The Log Miner Ice Wizard
Musketeer
Goblin Gang The Log Goblins Zap Inferno Tower Miner
Inferno Tower
Goblin Gang The Log Goblins Zap Musketeer Ice Wizard
The Log
Musketeer Inferno Tower Goblins Zap Goblin Gang Miner Ice Wizard
Miner
Zap Goblin Gang Musketeer The Log
Ice Wizard
Goblins Zap Goblin Gang Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Inferno Tower The Log
Inferno Tower Goblins Zap Goblin Gang Musketeer The Log Ice Wizard
Goblin Gang Inferno Tower Goblins Musketeer Ice Wizard
Inferno Tower Goblins Goblin Gang Musketeer Ice Wizard
The Log
Goblin Gang The Log Goblins Zap Musketeer Ice Wizard
Musketeer Inferno Tower Zap Goblin Gang Ice Wizard
Zap Musketeer Inferno Tower The Log
Inferno Tower Goblins Goblin Gang Musketeer Ice Wizard
Goblin Gang Goblins Musketeer Inferno Tower Miner Ice Wizard
Goblins Goblin Gang Ice Wizard Zap Musketeer The Log
Musketeer Inferno Tower Zap Goblin Gang Ice Wizard
Inferno Tower Zap Goblin Gang Musketeer The Log Ice Wizard
Goblins Zap Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang The Log
Goblins Goblin Gang Musketeer Inferno Tower
Goblins Zap Goblin Gang Musketeer The Log Ice Wizard
Zap The Log Musketeer Ice Wizard
Musketeer Inferno Tower
Goblin Gang Goblins Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Inferno Tower
Zap Goblin Gang Musketeer The Log Miner
Goblin Gang Goblins Zap Musketeer Inferno Tower The Log
Goblin Gang Zap Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Zap Goblin Gang Musketeer Ice Wizard
Goblin Gang Goblins Musketeer Inferno Tower Ice Wizard
Inferno Tower
Zap Goblins Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer
Musketeer Inferno Tower
Zap The Log
Goblin Gang Inferno Tower
Musketeer
Goblin Gang Inferno Tower Goblins Zap Musketeer The Log
Zap Musketeer Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner Ice Wizard
The Log Miner
Musketeer The Log
Zap The Log
Zap Musketeer Ice Wizard
Musketeer The Log
The Log Zap Ice Wizard
The Log Miner Zap
Goblins Goblin Gang Musketeer
Miner Zap Musketeer The Log
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Miner
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Wizard
The Log Miner Zap Musketeer Ice Wizard
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer The Log Miner
Zap
The Log
Zap Goblin Gang Musketeer
Zap Musketeer Ice Wizard
The Log
Miner Goblin Gang Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

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