My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Furnace
Zap
Royal Giant Furnace Inferno Tower
Barbarian Barrel
Knight Furnace Inferno Tower Wizard Ice Wizard
The Log
Royal Giant Furnace
Earthquake
Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Knight Wizard Ice Wizard
Fireball
Furnace Inferno Tower Wizard Ice Wizard
Poison
Furnace Inferno Tower Wizard Ice Wizard
Lightning
Knight Furnace Inferno Tower Wizard Ice Wizard
Rocket
Furnace Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Ice Wizard Furnace Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Giant Furnace The Log Ice Wizard
Knight
Zap Furnace Wizard The Log Ice Wizard
Royal Giant
Furnace Ice Wizard Zap Wizard The Log
Furnace
Royal Giant Zap Knight
Inferno Tower
Wizard
Knight Royal Giant
The Log
Zap Knight Royal Giant
Ice Wizard
Royal Giant Zap Knight

Defense Synergies 3 13

Zap
Knight Furnace Inferno Tower The Log Ice Wizard
Knight
Inferno Tower Ice Wizard Zap Furnace Wizard The Log
Royal Giant
Furnace
Zap Knight Ice Wizard
Inferno Tower
Knight The Log Zap Ice Wizard
Wizard
Knight The Log Ice Wizard
The Log
Inferno Tower Zap Knight Wizard Ice Wizard
Ice Wizard
Knight Zap Furnace Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard The Log
Inferno Tower Zap Knight Furnace The Log Ice Wizard
Furnace Inferno Tower Knight Ice Wizard
Inferno Tower Knight Furnace Ice Wizard
The Log
The Log Zap Furnace Ice Wizard
Furnace Inferno Tower Zap Wizard Ice Wizard
Zap Inferno Tower The Log
Inferno Tower Furnace Ice Wizard
Knight Inferno Tower Ice Wizard
Ice Wizard Zap Knight Furnace Wizard The Log
Inferno Tower Zap Furnace Wizard Ice Wizard
Furnace Inferno Tower Zap Knight Wizard The Log Ice Wizard
Wizard Zap Furnace The Log
Inferno Tower Knight Furnace
Inferno Tower Zap Furnace The Log
Wizard Knight Furnace Inferno Tower
Zap Knight Furnace Wizard The Log Ice Wizard
Zap Furnace Wizard The Log Knight Ice Wizard
Inferno Tower
Wizard Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Inferno Tower
Zap Knight Wizard The Log
Zap Knight Furnace Inferno Tower The Log
Zap Knight Inferno Tower The Log
Inferno Tower Knight
Furnace Wizard Zap Ice Wizard
Knight Furnace Inferno Tower Ice Wizard
Inferno Tower Knight
Zap Knight Inferno Tower The Log
Inferno Tower
Knight Inferno Tower
Zap The Log
Knight Inferno Tower Wizard
Wizard Furnace
Inferno Tower Zap Knight Furnace The Log
Zap Inferno Tower Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Ice Wizard
The Log
Knight The Log
Wizard Zap Furnace The Log
Wizard Zap Furnace Ice Wizard
Furnace Wizard The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Zap Knight Wizard The Log
Zap Wizard
Knight The Log
Zap Furnace The Log
Zap Furnace Wizard The Log
Furnace Wizard The Log
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Furnace Wizard Ice Wizard
The Log Zap Wizard Ice Wizard
Zap Wizard The Log
Zap The Log
Zap Furnace Wizard Ice Wizard
Zap Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap
Zap Wizard Ice Wizard
The Log
Knight Wizard
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log

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