My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Bandit
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon
Zap
Inferno Tower Goblin Barrel Skeleton Army Prince Bandit
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Executioner Bandit
The Log
Goblin Barrel Skeleton Army Prince Bandit
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Baby Dragon Prince Executioner Bandit
Fireball
Inferno Tower Goblin Barrel Skeleton Army Baby Dragon Executioner Bandit
Poison
Inferno Tower Skeleton Army Executioner
Lightning
Inferno Tower Baby Dragon Prince Executioner Bandit
Rocket
Inferno Tower Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Bandit Baby Dragon Inferno Tower Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Baby Dragon Executioner Bandit
Inferno Tower
Goblin Barrel
Prince Skeleton Army Baby Dragon Bandit
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Goblin Barrel Prince Bandit
Prince
Zap Goblin Barrel Baby Dragon
Executioner
Zap Bandit
Bandit
Zap Goblin Barrel Baby Dragon Executioner

Defense Synergies 1 16

Zap
Inferno Tower Skeleton Army Baby Dragon Prince Executioner Bandit
Inferno Tower
Skeleton Army Zap Baby Dragon Prince Bandit
Goblin Barrel
Skeleton Army
Inferno Tower Zap Prince Executioner Bandit
Baby Dragon
Zap Inferno Tower Prince Bandit
Prince
Zap Inferno Tower Skeleton Army Baby Dragon Executioner
Executioner
Zap Skeleton Army Prince Bandit
Bandit
Zap Inferno Tower Skeleton Army Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon Executioner
Inferno Tower Skeleton Army Zap Prince Executioner Bandit
Inferno Tower Skeleton Army Prince Executioner Bandit
Inferno Tower Skeleton Army Prince Bandit
Skeleton Army Prince
Skeleton Army Zap Baby Dragon Executioner Bandit
Inferno Tower Zap Baby Dragon Executioner
Zap Inferno Tower Baby Dragon Bandit
Inferno Tower Skeleton Army Prince
Skeleton Army Inferno Tower Prince Bandit
Skeleton Army Executioner Zap Baby Dragon Bandit
Inferno Tower Executioner Zap Baby Dragon
Inferno Tower Skeleton Army Prince Zap Bandit
Skeleton Army Executioner Zap Baby Dragon Prince
Inferno Tower Skeleton Army Prince Bandit
Inferno Tower Skeleton Army Zap Prince Bandit
Inferno Tower Skeleton Army Prince Executioner
Zap Skeleton Army Baby Dragon Prince Executioner Bandit
Zap Baby Dragon Executioner Bandit
Inferno Tower Prince
Skeleton Army Baby Dragon Prince Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Prince Bandit
Bandit Zap Baby Dragon Prince Executioner
Skeleton Army Bandit Zap Inferno Tower Prince
Skeleton Army Prince Zap Inferno Tower Bandit
Inferno Tower Skeleton Army Prince Executioner Bandit
Executioner Zap Baby Dragon
Skeleton Army Prince Inferno Tower Bandit
Inferno Tower Skeleton Army Prince
Zap Inferno Tower Skeleton Army Baby Dragon Prince Bandit
Inferno Tower Skeleton Army
Inferno Tower Prince
Skeleton Army Zap Prince
Skeleton Army Prince Inferno Tower Executioner Bandit
Skeleton Army Baby Dragon Executioner
Inferno Tower Skeleton Army Zap Baby Dragon Prince Executioner
Executioner Zap Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Executioner Bandit
Baby Dragon Bandit
Prince
Executioner Zap Baby Dragon
Executioner Zap Baby Dragon
Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap Bandit
Prince
Zap Prince Bandit
Zap Baby Dragon Executioner
Baby Dragon Executioner Bandit
Baby Dragon Bandit
Zap Baby Dragon Prince
Zap Baby Dragon Executioner Bandit
Baby Dragon Executioner Bandit
Zap Baby Dragon Prince Executioner Bandit
Zap Baby Dragon
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Baby Dragon Executioner
Zap Baby Dragon Executioner Bandit
Zap Baby Dragon Prince Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Executioner
Zap
Zap Bandit
Zap
Prince
Zap Skeleton Army Prince Bandit
Zap Baby Dragon Executioner
Baby Dragon Prince Executioner
Zap Baby Dragon Executioner
Zap
Prince Executioner
Zap Baby Dragon
Zap Executioner
Zap Baby Dragon Prince Executioner Bandit

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