My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army
Giant Snowball
Minions Skeleton Army Lumberjack
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Skeleton Army Ice Wizard Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Valkyrie Skeleton Army Ice Wizard Lumberjack
Fireball
Minions Elite Barbarians Inferno Tower Skeleton Army Ice Wizard Lumberjack
Poison
Minions Inferno Tower Skeleton Army Ice Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Ice Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Ice Wizard Valkyrie Lumberjack Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Valkyrie Ice Wizard Lumberjack
Minions
Zap Elite Barbarians Valkyrie Lumberjack
Elite Barbarians
Zap Valkyrie Minions Lumberjack
Valkyrie
Elite Barbarians Lumberjack Zap Minions
Inferno Tower
Skeleton Army
Ice Wizard
Zap Lumberjack
Lumberjack
Valkyrie Zap Minions Elite Barbarians Ice Wizard

Defense Synergies 3 18

Zap
Minions Elite Barbarians Valkyrie Inferno Tower Skeleton Army Ice Wizard Lumberjack
Minions
Valkyrie Zap Inferno Tower Ice Wizard Lumberjack
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Inferno Tower Ice Wizard Lumberjack
Inferno Tower
Skeleton Army Zap Minions Valkyrie Ice Wizard Lumberjack
Skeleton Army
Inferno Tower Zap Ice Wizard Lumberjack
Ice Wizard
Zap Minions Valkyrie Inferno Tower Skeleton Army Lumberjack
Lumberjack
Zap Minions Valkyrie Inferno Tower Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Lumberjack Zap Minions Valkyrie Ice Wizard
Inferno Tower Skeleton Army Lumberjack Minions Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Inferno Tower Skeleton Army Lumberjack Minions Valkyrie Ice Wizard
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Skeleton Army Zap Minions Valkyrie Ice Wizard Lumberjack
Minions Inferno Tower Zap Ice Wizard
Zap Valkyrie Inferno Tower
Inferno Tower Minions Elite Barbarians Skeleton Army Ice Wizard Lumberjack
Elite Barbarians Skeleton Army Valkyrie Inferno Tower Ice Wizard Lumberjack
Minions Valkyrie Skeleton Army Ice Wizard Zap Lumberjack
Minions Inferno Tower Zap Ice Wizard
Inferno Tower Skeleton Army Lumberjack Zap Minions Elite Barbarians Valkyrie Ice Wizard
Valkyrie Skeleton Army Zap Minions Lumberjack
Elite Barbarians Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Zap Elite Barbarians Lumberjack
Minions Elite Barbarians Valkyrie Inferno Tower Skeleton Army Lumberjack
Zap Minions Elite Barbarians Valkyrie Skeleton Army Ice Wizard Lumberjack
Zap Valkyrie Minions Ice Wizard Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Valkyrie Skeleton Army Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Valkyrie Lumberjack
Skeleton Army Lumberjack Zap Minions Elite Barbarians Valkyrie Inferno Tower
Valkyrie Skeleton Army Lumberjack Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Minions Ice Wizard
Skeleton Army Minions Elite Barbarians Valkyrie Inferno Tower Ice Wizard Lumberjack
Inferno Tower Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Minions Elite Barbarians Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Elite Barbarians Valkyrie Inferno Tower Lumberjack
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Inferno Tower Lumberjack
Valkyrie Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap Minions Valkyrie Lumberjack
Minions Valkyrie Zap Elite Barbarians Inferno Tower Ice Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Zap Valkyrie
Zap Minions Ice Wizard
Zap Ice Wizard
Zap
Minions Elite Barbarians Lumberjack
Zap Valkyrie
Zap
Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Minions
Zap
Zap Valkyrie
Minions
Zap
Zap Valkyrie Ice Wizard
Zap Ice Wizard
Zap
Zap
Elite Barbarians Zap Ice Wizard
Zap Minions
Elite Barbarians
Zap
Zap
Zap Minions Skeleton Army
Zap Ice Wizard
Valkyrie Lumberjack
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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