My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Balloon
Giant Snowball
Minion Horde Hog Rider Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Valkyrie Wizard Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Balloon Ice Wizard
Fireball
Minion Horde Hog Rider Wizard Balloon Ice Wizard
Poison
Minion Horde Wizard Balloon Ice Wizard
Lightning
Valkyrie Wizard Balloon Ice Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Ice Wizard Valkyrie Hog Rider Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Ice Wizard Valkyrie

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Minion Horde Valkyrie Ice Wizard
Minion Horde
Rage Zap Hog Rider
Valkyrie
Hog Rider Balloon Zap Wizard
Hog Rider
Zap Valkyrie Rage Minion Horde Wizard Balloon
Wizard
Valkyrie Hog Rider Rage Balloon
Rage
Minion Horde Hog Rider Balloon Wizard
Balloon
Zap Valkyrie Rage Hog Rider Wizard Ice Wizard
Ice Wizard
Zap Balloon

Defense Synergies 0 7

Zap
Minion Horde Valkyrie Ice Wizard
Minion Horde
Zap Ice Wizard
Valkyrie
Zap Wizard Ice Wizard
Hog Rider
Wizard
Valkyrie Ice Wizard
Rage
Balloon
Ice Wizard
Zap Minion Horde Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde Zap Valkyrie Ice Wizard
Minion Horde Valkyrie Ice Wizard
Minion Horde Valkyrie Ice Wizard
Valkyrie
Zap Valkyrie Ice Wizard
Minion Horde Zap Wizard Ice Wizard
Zap Valkyrie
Minion Horde Ice Wizard
Minion Horde Valkyrie Ice Wizard
Minion Horde Valkyrie Ice Wizard Zap Wizard
Minion Horde Zap Wizard Ice Wizard
Minion Horde Zap Valkyrie Wizard Ice Wizard
Valkyrie Wizard Zap Minion Horde
Minion Horde
Minion Horde Zap
Minion Horde Wizard Valkyrie
Zap Minion Horde Valkyrie Wizard Ice Wizard
Zap Valkyrie Wizard Ice Wizard
Valkyrie Wizard Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Wizard
Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde
Minion Horde Valkyrie
Wizard Zap Minion Horde Ice Wizard
Minion Horde Valkyrie Ice Wizard
Minion Horde Valkyrie
Zap Minion Horde Valkyrie
Minion Horde
Minion Horde Valkyrie
Zap Valkyrie
Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap Ice Wizard
Minion Horde
Valkyrie
Wizard Zap Minion Horde Valkyrie
Wizard Zap Minion Horde Ice Wizard
Minion Horde Wizard
Zap Wizard Ice Wizard
Zap Wizard
Minion Horde
Zap Minion Horde Valkyrie Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard
Zap Valkyrie Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Valkyrie Wizard Ice Wizard
Minion Horde
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard Ice Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Ice Wizard
Minion Horde Valkyrie Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Zap

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