My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Giant Skeleton
Giant Snowball
Skeletons Minions Cannon Hog Rider Lumberjack
Zap
Skeletons Minions Cannon
Barbarian Barrel
Skeletons Cannon Giant Skeleton Ice Wizard Lumberjack
The Log
Skeletons Cannon Hog Rider Giant Skeleton Lumberjack
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Hog Rider Giant Skeleton Ice Wizard Lumberjack
Fireball
Minions Cannon Hog Rider Ice Wizard Lumberjack
Poison
Minions Cannon Ice Wizard
Lightning
Cannon Ice Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Cannon Ice Wizard Hog Rider Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Minions Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Minions Giant Skeleton Ice Wizard Lumberjack
Minions
Hog Rider Zap Giant Skeleton Lumberjack
Cannon
Hog Rider
Zap Minions Giant Skeleton Lumberjack
Giant Skeleton
Zap Minions Hog Rider Ice Wizard Lumberjack
Ice Wizard
Zap Giant Skeleton Lumberjack
Lumberjack
Zap Minions Hog Rider Giant Skeleton Ice Wizard

Defense Synergies 2 18

Skeletons
Cannon Zap Minions Giant Skeleton Ice Wizard Lumberjack
Zap
Cannon Skeletons Minions Giant Skeleton Ice Wizard Lumberjack
Minions
Skeletons Zap Cannon Giant Skeleton Ice Wizard Lumberjack
Cannon
Skeletons Zap Minions Ice Wizard Lumberjack
Hog Rider
Giant Skeleton
Skeletons Zap Minions Ice Wizard Lumberjack
Ice Wizard
Skeletons Zap Minions Cannon Giant Skeleton Lumberjack
Lumberjack
Skeletons Zap Minions Cannon Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon
Lumberjack Skeletons Zap Minions Cannon Ice Wizard
Cannon Lumberjack Skeletons Minions Giant Skeleton Ice Wizard
Cannon Lumberjack Skeletons Minions Ice Wizard
Giant Skeleton Lumberjack
Skeletons Zap Minions Cannon Ice Wizard Lumberjack
Minions Zap Cannon Ice Wizard
Zap Cannon Giant Skeleton
Cannon Skeletons Minions Ice Wizard Lumberjack
Skeletons Cannon Giant Skeleton Ice Wizard Lumberjack
Minions Ice Wizard Skeletons Zap Cannon Giant Skeleton Lumberjack
Minions Zap Ice Wizard
Cannon Lumberjack Skeletons Zap Minions Giant Skeleton Ice Wizard
Zap Minions Cannon Lumberjack
Cannon Lumberjack
Zap Cannon Lumberjack
Skeletons Minions Cannon Lumberjack
Cannon Zap Minions Ice Wizard Lumberjack
Zap Minions Cannon Giant Skeleton Ice Wizard Lumberjack
Cannon Lumberjack
Minions Cannon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Giant Skeleton
Zap Lumberjack
Giant Skeleton Lumberjack Skeletons Zap Minions
Giant Skeleton Lumberjack Zap
Giant Skeleton Skeletons Cannon Lumberjack
Skeletons Zap Minions Ice Wizard
Skeletons Minions Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Skeletons Minions
Skeletons Cannon
Minions Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Skeletons Cannon Lumberjack
Cannon
Skeletons Zap Minions Giant Skeleton Lumberjack
Minions Zap Cannon Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Ice Wizard
Giant Skeleton
Giant Skeleton
Zap
Zap Minions Ice Wizard
Zap Ice Wizard
Zap
Minions Lumberjack
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Zap
Minions Giant Skeleton
Zap
Zap Ice Wizard
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard
Zap Minions
Zap
Zap
Giant Skeleton
Zap Minions
Zap Ice Wizard
Lumberjack
Zap
Zap Giant Skeleton
Zap Minions Giant Skeleton
Zap
Zap Giant Skeleton

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