My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Elixir Collector Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Sparky
Giant Snowball
Mega Minion
Zap
Sparky
Barbarian Barrel
Elite Barbarians Ice Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Mega Minion Ice Wizard Sparky
Fireball
Elite Barbarians Mega Minion Elixir Collector Ice Wizard Sparky
Poison
Mega Minion Elixir Collector Ice Wizard Sparky
Lightning
Elite Barbarians Mega Minion Elixir Collector Ice Wizard Sparky
Rocket
Elite Barbarians Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Fireball Giant Elite Barbarians Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Giant Sparky Ice Wizard
Elite Barbarians
Zap Fireball Sparky
Mega Minion
Zap Giant Fireball Sparky
Fireball
Zap Elite Barbarians Mega Minion Giant Sparky
Giant
Zap Mega Minion Sparky Fireball Ice Wizard
Elixir Collector
Ice Wizard
Zap Giant
Sparky
Zap Giant Elite Barbarians Mega Minion Fireball

Defense Synergies 2 7

Zap
Mega Minion Fireball Elite Barbarians Ice Wizard Sparky
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Ice Wizard Sparky
Fireball
Zap Ice Wizard
Giant
Elixir Collector
Ice Wizard
Zap Mega Minion Fireball
Sparky
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Sparky
Elite Barbarians Sparky Zap Mega Minion Ice Wizard
Sparky Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians Sparky Mega Minion Ice Wizard
Elite Barbarians Fireball Sparky
Fireball Zap Mega Minion Ice Wizard
Mega Minion Zap Fireball Ice Wizard
Zap Fireball Sparky
Sparky Elite Barbarians Ice Wizard
Elite Barbarians Ice Wizard Sparky
Ice Wizard Zap Mega Minion Fireball
Mega Minion Zap Fireball Ice Wizard
Sparky Zap Elite Barbarians Fireball Ice Wizard
Fireball Sparky Zap Mega Minion
Elite Barbarians Sparky
Zap Elite Barbarians Fireball Sparky
Sparky Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mega Minion Ice Wizard
Zap Mega Minion Fireball Ice Wizard
Sparky Elite Barbarians
Elite Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Sparky
Fireball Zap Elite Barbarians Mega Minion
Zap Elite Barbarians Sparky
Zap Elite Barbarians Fireball Sparky
Elite Barbarians Sparky
Fireball Zap Ice Wizard
Sparky Elite Barbarians Mega Minion Fireball Ice Wizard
Elite Barbarians Sparky
Zap Elite Barbarians Mega Minion Fireball Sparky
Mega Minion Sparky
Elite Barbarians Mega Minion Sparky
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Sparky
Fireball Sparky
Elite Barbarians Sparky Zap Mega Minion Fireball
Zap Elite Barbarians Mega Minion Fireball Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Ice Wizard
Fireball Sparky
Fireball Sparky
Fireball Zap Sparky
Fireball Zap Mega Minion Ice Wizard
Sparky
Fireball Zap Ice Wizard
Fireball Zap
Elite Barbarians Fireball Sparky
Zap Fireball Sparky
Fireball Zap
Elite Barbarians Fireball Sparky
Fireball
Zap Elite Barbarians Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Zap Mega Minion Fireball Sparky
Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Ice Wizard Sparky
Mega Minion
Fireball Zap Ice Wizard Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Elite Barbarians Zap Fireball Ice Wizard Sparky
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Fireball
Fireball Zap Mega Minion Ice Wizard
Fireball
Fireball Mega Minion Sparky
Zap Fireball
Zap Fireball Sparky
Elite Barbarians Mega Minion Sparky
Zap Elite Barbarians Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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