My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Ice Wizard Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Lumberjack Ram Rider
Zap
Ram Rider
Barbarian Barrel
Wizard Ice Wizard Magic Archer Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Baby Dragon Ice Wizard Magic Archer Lumberjack Ram Rider
Fireball
Wizard Baby Dragon Ice Wizard Magic Archer Lumberjack Ram Rider
Poison
Wizard Ice Wizard Magic Archer
Lightning
Wizard Baby Dragon Ice Wizard Magic Archer Lumberjack Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Baby Dragon Magic Archer Lumberjack Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Baby Dragon

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Ram Rider Baby Dragon Ice Wizard Magic Archer Lumberjack
Wizard
Tornado Lumberjack Ram Rider
Tornado
Zap Wizard Baby Dragon Magic Archer Ice Wizard Ram Rider
Baby Dragon
Tornado Zap Ice Wizard Lumberjack Ram Rider
Ice Wizard
Zap Tornado Baby Dragon Lumberjack Ram Rider
Magic Archer
Tornado Ram Rider Zap Lumberjack
Lumberjack
Zap Wizard Baby Dragon Ice Wizard Magic Archer Ram Rider
Ram Rider
Zap Magic Archer Wizard Tornado Baby Dragon Ice Wizard Lumberjack

Defense Synergies 4 15

Zap
Tornado Baby Dragon Ice Wizard Magic Archer Lumberjack Ram Rider
Wizard
Tornado Ice Wizard Lumberjack
Tornado
Wizard Ice Wizard Magic Archer Zap Baby Dragon Ram Rider
Baby Dragon
Ice Wizard Zap Tornado Lumberjack
Ice Wizard
Tornado Baby Dragon Zap Wizard Lumberjack
Magic Archer
Tornado Zap Lumberjack Ram Rider
Lumberjack
Zap Wizard Baby Dragon Ice Wizard Magic Archer Ram Rider
Ram Rider
Zap Tornado Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Magic Archer Ram Rider
Lumberjack Zap Ice Wizard Ram Rider
Tornado Lumberjack Ram Rider Ice Wizard
Lumberjack Ice Wizard Ram Rider
Tornado Lumberjack
Tornado Zap Baby Dragon Ice Wizard Magic Archer Lumberjack
Tornado Ram Rider Zap Wizard Baby Dragon Ice Wizard Magic Archer
Zap Baby Dragon Magic Archer Ram Rider
Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Ice Wizard Zap Wizard Tornado Baby Dragon Magic Archer Lumberjack Ram Rider
Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer Ram Rider
Lumberjack Zap Wizard Ice Wizard Ram Rider
Wizard Zap Tornado Baby Dragon Magic Archer Lumberjack
Lumberjack Ram Rider
Tornado Zap Lumberjack Ram Rider
Wizard Tornado Lumberjack
Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer Lumberjack Ram Rider
Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer Lumberjack Ram Rider
Tornado Lumberjack Ram Rider
Wizard Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Wizard Baby Dragon Magic Archer Lumberjack
Lumberjack Zap Ram Rider
Lumberjack Zap Tornado Ram Rider
Lumberjack Ram Rider
Wizard Zap Tornado Baby Dragon Ice Wizard Magic Archer Ram Rider
Ice Wizard Lumberjack Ram Rider
Lumberjack
Zap Tornado Baby Dragon Magic Archer
Lumberjack
Zap Tornado
Wizard Lumberjack Ram Rider
Wizard Baby Dragon Magic Archer
Zap Tornado Baby Dragon Magic Archer Lumberjack
Zap Wizard Baby Dragon Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Zap Tornado Baby Dragon Ice Wizard Magic Archer Ram Rider
Baby Dragon Magic Archer
Wizard Zap Baby Dragon Magic Archer
Wizard Zap Tornado Baby Dragon Ice Wizard Magic Archer Ram Rider
Wizard Tornado Baby Dragon Magic Archer
Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer Ram Rider
Zap Wizard Tornado Ram Rider
Tornado Lumberjack
Zap Wizard Tornado Magic Archer Ram Rider
Zap Wizard Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Wizard Baby Dragon Magic Archer
Magic Archer Wizard Baby Dragon
Tornado
Zap Wizard Baby Dragon Magic Archer
Zap Wizard Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Wizard Baby Dragon Ice Wizard Magic Archer
Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer Ram Rider
Zap Wizard Tornado Baby Dragon Magic Archer Ram Rider
Zap Tornado Baby Dragon Magic Archer
Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer
Zap Wizard
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Magic Archer
Zap Wizard Tornado Baby Dragon Ice Wizard Magic Archer Ram Rider
Wizard Baby Dragon Magic Archer Lumberjack
Zap Wizard Baby Dragon Magic Archer
Zap Tornado
Zap Tornado Baby Dragon Magic Archer
Zap Tornado Magic Archer
Zap Tornado Baby Dragon Magic Archer

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