My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Inferno Dragon
Giant Snowball
Battle Ram Flying Machine Inferno Dragon
Zap
Battle Ram Flying Machine Inferno Dragon
Barbarian Barrel
Battle Ram Giant Skeleton Ice Wizard
The Log
Battle Ram Giant Skeleton
Earthquake
Arrows
Flying Machine
Royal Delivery
Battle Ram Flying Machine Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Battle Ram Flying Machine Ice Wizard Inferno Dragon
Poison
Flying Machine Ice Wizard
Lightning
Battle Ram Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Giant Skeleton Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Fireball Battle Ram Flying Machine Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado Flying Machine Giant Skeleton Ice Wizard
Fireball
Zap Tornado Battle Ram
Battle Ram
Zap Fireball Flying Machine Tornado
Flying Machine
Zap Battle Ram Giant Skeleton
Tornado
Zap Fireball Battle Ram Giant Skeleton Ice Wizard
Giant Skeleton
Zap Flying Machine Tornado Ice Wizard
Ice Wizard
Zap Tornado Giant Skeleton
Inferno Dragon

Defense Synergies 3 12

Zap
Fireball Flying Machine Tornado Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Zap Tornado Ice Wizard
Battle Ram
Flying Machine
Zap Giant Skeleton Ice Wizard
Tornado
Fireball Ice Wizard Zap Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Flying Machine Tornado Ice Wizard
Ice Wizard
Tornado Zap Fireball Flying Machine Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
Inferno Dragon Zap Flying Machine Ice Wizard
Tornado Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon Ice Wizard
Fireball Tornado Giant Skeleton
Fireball Tornado Zap Flying Machine Ice Wizard
Tornado Inferno Dragon Zap Fireball Flying Machine Ice Wizard
Zap Fireball Flying Machine Giant Skeleton
Inferno Dragon Tornado Ice Wizard
Tornado Giant Skeleton Ice Wizard
Ice Wizard Zap Fireball Flying Machine Tornado Giant Skeleton
Inferno Dragon Zap Fireball Flying Machine Tornado Ice Wizard
Zap Fireball Flying Machine Giant Skeleton Ice Wizard
Fireball Zap Tornado
Inferno Dragon
Tornado Zap Fireball Inferno Dragon
Fireball Tornado
Fireball Zap Flying Machine Tornado Ice Wizard
Zap Tornado Fireball Flying Machine Giant Skeleton Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Fireball Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton
Fireball Zap Flying Machine Inferno Dragon
Giant Skeleton Zap
Giant Skeleton Zap Fireball Tornado
Giant Skeleton Inferno Dragon
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball Flying Machine Giant Skeleton Ice Wizard
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Fireball Flying Machine Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Fireball
Fireball Flying Machine
Zap Fireball Flying Machine Tornado Giant Skeleton Inferno Dragon
Zap Fireball Flying Machine Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Giant Skeleton
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball Flying Machine Giant Skeleton
Fireball Flying Machine Giant Skeleton
Fireball Zap
Fireball Zap Flying Machine Tornado Ice Wizard
Flying Machine Tornado
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball Zap Flying Machine Tornado
Fireball Tornado
Zap Fireball Flying Machine Tornado
Fireball Zap Flying Machine Tornado
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball Tornado
Zap Fireball Flying Machine
Zap Fireball Flying Machine Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball Flying Machine
Zap Tornado Fireball Ice Wizard
Inferno Dragon
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball Zap Flying Machine Tornado
Fireball Zap Tornado
Zap Fireball Flying Machine Tornado Ice Wizard
Zap Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Tornado Giant Skeleton
Flying Machine
Zap Fireball Flying Machine Tornado Giant Skeleton
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado Giant Skeleton

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