My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Goblin Gang Mega Minion Goblin Barrel
Zap
Skeletons Fire Spirit Goblin Gang Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Goblin Gang Goblin Barrel Ice Wizard
The Log
Skeletons Fire Spirit Ice Spirit Goblin Gang Goblin Barrel
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Fire Spirit Ice Spirit Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Ice Spirit Goblin Gang Mega Minion Goblin Barrel Ice Wizard
Fireball
Goblin Gang Mega Minion Goblin Barrel Ice Wizard
Poison
Goblin Gang Mega Minion Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit The Log Goblin Gang Mega Minion Goblin Barrel Ice Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit The Log

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mega Minion Goblin Barrel
Ice Spirit
Goblin Barrel Mega Minion
Goblin Gang
Goblin Barrel
Mega Minion
Fire Spirit Ice Spirit
Goblin Barrel
Ice Spirit Goblin Gang Fire Spirit Ice Wizard
The Log
Ice Wizard
Goblin Barrel

Defense Synergies 1 15

Skeletons
Fire Spirit Ice Spirit Mega Minion The Log Ice Wizard
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Goblin Gang Skeletons Fire Spirit Mega Minion The Log Ice Wizard
Goblin Gang
Ice Spirit The Log Ice Wizard
Mega Minion
Skeletons Ice Spirit The Log Ice Wizard
Goblin Barrel
The Log
Skeletons Fire Spirit Ice Spirit Goblin Gang Mega Minion Ice Wizard
Ice Wizard
Skeletons Ice Spirit Goblin Gang Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Skeletons Ice Spirit Goblin Gang Mega Minion The Log Ice Wizard
Goblin Gang Skeletons Fire Spirit Mega Minion Ice Wizard
Skeletons Goblin Gang Mega Minion Ice Wizard
The Log
Goblin Gang The Log Skeletons Fire Spirit Mega Minion Ice Wizard
Mega Minion Fire Spirit Ice Spirit Goblin Gang Ice Wizard
The Log
Skeletons Goblin Gang Ice Wizard
Goblin Gang Skeletons Fire Spirit Ice Spirit Ice Wizard
Goblin Gang Ice Wizard Skeletons Mega Minion The Log
Mega Minion Goblin Gang Ice Wizard
Skeletons Fire Spirit Ice Spirit Goblin Gang The Log Ice Wizard
Fire Spirit Ice Spirit Goblin Gang Mega Minion The Log
Goblin Gang
Ice Spirit Goblin Gang The Log
Skeletons Goblin Gang
Fire Spirit Ice Spirit Goblin Gang Mega Minion The Log Ice Wizard
The Log Fire Spirit Ice Spirit Mega Minion Ice Wizard
Goblin Gang Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Goblin Gang Mega Minion The Log
Goblin Gang Skeletons Ice Spirit The Log
Goblin Gang The Log
Skeletons Goblin Gang
Fire Spirit Skeletons Ice Spirit Goblin Gang Ice Wizard
Goblin Gang Skeletons Mega Minion Ice Wizard
Skeletons Ice Spirit Mega Minion The Log
Skeletons Goblin Gang Mega Minion
Mega Minion
The Log
Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Mega Minion The Log
Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Mega Minion Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Ice Wizard
The Log
Fire Spirit Goblin Gang
The Log
Fire Spirit
Fire Spirit The Log
The Log
The Log
The Log
Fire Spirit Mega Minion The Log
Fire Spirit The Log
The Log
The Log
The Log
The Log Fire Spirit Ice Spirit Ice Wizard
Mega Minion
The Log Ice Wizard
The Log
The Log
Fire Spirit Ice Wizard
Ice Spirit Mega Minion
Mega Minion
The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Goblin Gang
Fire Spirit Mega Minion Ice Wizard
The Log
Goblin Gang Mega Minion
The Log
Mega Minion
Ice Spirit Goblin Gang The Log
The Log

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