My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Inferno Tower Three Musketeers
Barbarian Barrel
Barbarians Inferno Tower Three Musketeers Ice Wizard
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Three Musketeers Ice Wizard
Fireball
Barbarians Inferno Tower Three Musketeers Ice Wizard
Poison
Barbarians Inferno Tower Three Musketeers Ice Wizard
Lightning
Inferno Tower Three Musketeers Ice Wizard
Rocket
Barbarians Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Ice Wizard Fireball Barbarians Giant Inferno Tower Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Ice Wizard Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Three Musketeers Ice Wizard
Barbarians
Fireball
Zap Giant
Giant
Zap Rage Fireball Three Musketeers Ice Wizard
Inferno Tower
Three Musketeers
Zap Giant Rage
Rage
Giant Three Musketeers
Ice Wizard
Zap Giant

Defense Synergies 1 7

Zap
Fireball Barbarians Inferno Tower Three Musketeers Ice Wizard
Barbarians
Zap
Fireball
Zap Inferno Tower Ice Wizard
Giant
Inferno Tower
Zap Fireball Ice Wizard
Three Musketeers
Zap
Rage
Ice Wizard
Zap Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Barbarians Inferno Tower Zap Three Musketeers Ice Wizard
Barbarians Inferno Tower Three Musketeers Ice Wizard
Barbarians Inferno Tower Three Musketeers Ice Wizard
Barbarians Fireball
Fireball Zap Ice Wizard
Inferno Tower Three Musketeers Zap Fireball Ice Wizard
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Three Musketeers Ice Wizard
Barbarians Inferno Tower Ice Wizard
Barbarians Ice Wizard Zap Fireball
Inferno Tower Three Musketeers Zap Fireball Ice Wizard
Barbarians Inferno Tower Zap Fireball Three Musketeers Ice Wizard
Fireball Three Musketeers Zap Barbarians
Barbarians Inferno Tower Three Musketeers
Barbarians Inferno Tower Zap Fireball Three Musketeers
Barbarians Three Musketeers Fireball Inferno Tower
Fireball Zap Barbarians Three Musketeers Ice Wizard
Zap Barbarians Fireball Ice Wizard
Barbarians Inferno Tower Three Musketeers
Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Inferno Tower
Fireball Zap
Barbarians Zap Inferno Tower
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Three Musketeers
Fireball Zap Three Musketeers Ice Wizard
Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Barbarians
Zap Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Three Musketeers
Barbarians Inferno Tower
Zap Barbarians Fireball
Barbarians Fireball Inferno Tower Three Musketeers
Barbarians Fireball Three Musketeers
Barbarians Inferno Tower Zap Fireball Three Musketeers
Zap Barbarians Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Three Musketeers
Zap Fireball
Fireball Zap
Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Zap Fireball Three Musketeers
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Barbarians Fireball
Fireball Zap Three Musketeers Ice Wizard
Fireball
Fireball Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers
Zap Fireball
Zap Fireball
Zap Fireball

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