My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Barbarian Hut Balloon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Mega Minion Balloon
Zap
Balloon
Barbarian Barrel
Barbarian Hut Giant Skeleton Ice Wizard
The Log
Barbarian Hut Giant Skeleton
Earthquake
Barbarian Hut
Arrows
Royal Delivery
Mega Minion Balloon Giant Skeleton Ice Wizard
Fireball
Mega Minion Barbarian Hut Balloon Ice Wizard
Poison
Mega Minion Barbarian Hut Balloon Ice Wizard
Lightning
Mega Minion Barbarian Hut Balloon Ice Wizard
Rocket
Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Freeze Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Ice Wizard Freeze Balloon Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Minion Barbarian Hut Freeze Giant Skeleton
Mega Minion
Arrows Balloon Giant Skeleton
Barbarian Hut
Arrows Giant Skeleton Ice Wizard
Freeze
Balloon Arrows
Balloon
Arrows Freeze Mega Minion Giant Skeleton The Log Ice Wizard
Giant Skeleton
Arrows Mega Minion Barbarian Hut Balloon The Log Ice Wizard
The Log
Balloon Giant Skeleton
Ice Wizard
Barbarian Hut Balloon Giant Skeleton

Defense Synergies 0 14

Arrows
Mega Minion Barbarian Hut Giant Skeleton Ice Wizard
Mega Minion
Arrows Barbarian Hut Freeze Giant Skeleton The Log Ice Wizard
Barbarian Hut
Arrows Mega Minion The Log Ice Wizard
Freeze
Mega Minion
Balloon
Giant Skeleton
Arrows Mega Minion The Log Ice Wizard
The Log
Mega Minion Barbarian Hut Giant Skeleton Ice Wizard
Ice Wizard
Arrows Mega Minion Barbarian Hut Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion The Log
Barbarian Hut Mega Minion The Log Ice Wizard
Barbarian Hut Mega Minion Freeze Giant Skeleton Ice Wizard
Barbarian Hut Mega Minion Ice Wizard
Arrows Giant Skeleton The Log
Arrows Freeze The Log Mega Minion Ice Wizard
Mega Minion Arrows Barbarian Hut Freeze Ice Wizard
Barbarian Hut Arrows Giant Skeleton The Log
Barbarian Hut Ice Wizard
Giant Skeleton Ice Wizard
Ice Wizard Arrows Mega Minion Freeze Giant Skeleton The Log
Arrows Mega Minion Barbarian Hut Ice Wizard
Barbarian Hut Freeze Giant Skeleton The Log Ice Wizard
Barbarian Hut Arrows Mega Minion Freeze The Log
Barbarian Hut
Barbarian Hut Freeze The Log
Barbarian Hut Arrows
Arrows Mega Minion Barbarian Hut The Log Ice Wizard
Arrows Freeze The Log Mega Minion Barbarian Hut Giant Skeleton Ice Wizard
Barbarian Hut
Arrows Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Giant Skeleton
Arrows Mega Minion The Log
Giant Skeleton Barbarian Hut The Log
Giant Skeleton Barbarian Hut The Log
Barbarian Hut Giant Skeleton
Arrows Freeze Ice Wizard
Mega Minion Barbarian Hut Giant Skeleton Ice Wizard
Giant Skeleton Barbarian Hut
Freeze Giant Skeleton Mega Minion Barbarian Hut The Log
Mega Minion Barbarian Hut
Mega Minion Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Barbarian Hut
Barbarian Hut
Mega Minion Barbarian Hut Freeze Giant Skeleton The Log
Arrows Mega Minion Barbarian Hut Freeze Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Freeze Giant Skeleton The Log
Arrows The Log Ice Wizard
Arrows Barbarian Hut Giant Skeleton The Log
Arrows Barbarian Hut Freeze Giant Skeleton The Log
Arrows The Log
Arrows Mega Minion Freeze Ice Wizard
Arrows The Log
Arrows The Log Barbarian Hut Freeze Ice Wizard
Arrows The Log
Arrows The Log
Arrows
Barbarian Hut The Log
Arrows Freeze
Arrows Barbarian Hut The Log
Arrows Barbarian Hut The Log
Arrows Barbarian Hut The Log
Arrows Freeze
Arrows Mega Minion The Log
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows Barbarian Hut The Log
Arrows Freeze The Log Ice Wizard
Mega Minion
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Mega Minion Freeze
Mega Minion
Arrows The Log
Arrows Freeze
Giant Skeleton
Arrows The Log
Barbarian Hut Freeze
Arrows Mega Minion Ice Wizard
Freeze
Arrows The Log
Mega Minion
Arrows The Log
Arrows Giant Skeleton
Mega Minion
Freeze Giant Skeleton The Log
Freeze Giant Skeleton The Log

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