My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Ice Spirit Elite Barbarians Valkyrie Inferno Tower Ice Wizard
The Log
Ice Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Valkyrie Hog Rider Ice Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Ice Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Wizard Fireball Valkyrie Hog Rider Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Ice Wizard Fireball

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Elite Barbarians
Zap
Ice Spirit Elite Barbarians Fireball Hog Rider Valkyrie Ice Wizard
Elite Barbarians
Zap Valkyrie Ice Spirit Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Valkyrie
Ice Spirit Elite Barbarians Hog Rider Zap
Hog Rider
Ice Spirit Zap Fireball Valkyrie Elite Barbarians
Inferno Tower
Ice Wizard
Zap

Defense Synergies 4 14

Ice Spirit
Zap Inferno Tower Elite Barbarians Fireball Valkyrie Ice Wizard
Zap
Ice Spirit Fireball Elite Barbarians Valkyrie Inferno Tower Ice Wizard
Elite Barbarians
Valkyrie Ice Spirit Zap
Fireball
Zap Ice Spirit Valkyrie Inferno Tower Ice Wizard
Valkyrie
Elite Barbarians Ice Spirit Zap Fireball Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
Ice Spirit Zap Fireball Valkyrie Ice Wizard
Ice Wizard
Ice Spirit Zap Fireball Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Ice Spirit Zap Valkyrie Ice Wizard
Inferno Tower Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Inferno Tower Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Ice Wizard
Inferno Tower Ice Spirit Zap Fireball Ice Wizard
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Ice Wizard
Elite Barbarians Ice Spirit Valkyrie Inferno Tower Ice Wizard
Valkyrie Ice Wizard Zap Fireball
Inferno Tower Zap Fireball Ice Wizard
Inferno Tower Ice Spirit Zap Elite Barbarians Fireball Valkyrie Ice Wizard
Fireball Valkyrie Ice Spirit Zap
Elite Barbarians Inferno Tower
Inferno Tower Ice Spirit Zap Elite Barbarians Fireball
Elite Barbarians Fireball Valkyrie Inferno Tower
Ice Spirit Fireball Zap Elite Barbarians Valkyrie Ice Wizard
Zap Valkyrie Ice Spirit Fireball Ice Wizard
Elite Barbarians Inferno Tower
Valkyrie Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians Valkyrie
Ice Spirit Zap Elite Barbarians Valkyrie Inferno Tower
Valkyrie Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Fireball Ice Spirit Zap Ice Wizard
Elite Barbarians Fireball Valkyrie Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians Valkyrie
Zap Ice Spirit Elite Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower
Elite Barbarians Valkyrie Inferno Tower
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Elite Barbarians Inferno Tower Ice Spirit Zap Fireball Valkyrie
Valkyrie Zap Elite Barbarians Fireball Inferno Tower Ice Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Ice Spirit Zap Ice Wizard
Fireball Ice Spirit Zap Ice Wizard
Fireball Zap
Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Ice Wizard
Zap Ice Spirit Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Ice Spirit Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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