My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians Baby Dragon
Zap
Minions Inferno Tower
Barbarian Barrel
Ice Spirit Barbarians Inferno Tower
The Log
Ice Spirit Barbarians Mini P.E.K.K.A
Earthquake
Barbarians Inferno Tower Elixir Collector
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Barbarians Mini P.E.K.K.A Baby Dragon
Fireball
Minions Barbarians Inferno Tower Elixir Collector Baby Dragon
Poison
Minions Barbarians Inferno Tower Elixir Collector
Lightning
Mini P.E.K.K.A Inferno Tower Elixir Collector Baby Dragon
Rocket
Barbarians Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Tower Elixir Collector Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Mini P.E.K.K.A Baby Dragon Barbarians Inferno Tower Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Minions Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Barbarians Mini P.E.K.K.A Baby Dragon
Zap
Ice Spirit Minions Mini P.E.K.K.A Baby Dragon
Minions
Ice Spirit Zap Mini P.E.K.K.A Baby Dragon
Barbarians
Ice Spirit
Mini P.E.K.K.A
Ice Spirit Zap Minions Baby Dragon
Inferno Tower
Elixir Collector
Baby Dragon
Ice Spirit Zap Minions Mini P.E.K.K.A

Defense Synergies 4 11

Ice Spirit
Zap Mini P.E.K.K.A Inferno Tower Minions Barbarians Baby Dragon
Zap
Ice Spirit Mini P.E.K.K.A Minions Barbarians Inferno Tower Baby Dragon
Minions
Ice Spirit Zap Inferno Tower Baby Dragon
Barbarians
Ice Spirit Zap
Mini P.E.K.K.A
Ice Spirit Zap Baby Dragon
Inferno Tower
Ice Spirit Zap Minions Baby Dragon
Elixir Collector
Baby Dragon
Ice Spirit Zap Minions Mini P.E.K.K.A Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Ice Spirit Zap Minions
Barbarians Mini P.E.K.K.A Inferno Tower Minions
Barbarians Mini P.E.K.K.A Inferno Tower Minions
Barbarians Mini P.E.K.K.A
Zap Minions Baby Dragon
Minions Inferno Tower Ice Spirit Zap Baby Dragon
Zap Barbarians Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Minions
Ice Spirit Barbarians Mini P.E.K.K.A Inferno Tower
Minions Barbarians Zap Baby Dragon
Minions Inferno Tower Zap Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Ice Spirit Zap Minions
Ice Spirit Zap Minions Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Ice Spirit Zap Mini P.E.K.K.A
Barbarians Minions Mini P.E.K.K.A Inferno Tower
Ice Spirit Zap Minions Barbarians Baby Dragon
Zap Baby Dragon Ice Spirit Minions Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Minions Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Inferno Tower
Zap Mini P.E.K.K.A Baby Dragon
Barbarians Ice Spirit Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Ice Spirit Zap Minions Baby Dragon
Mini P.E.K.K.A Minions Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Zap Ice Spirit Minions Barbarians Mini P.E.K.K.A Inferno Tower Baby Dragon
Inferno Tower Barbarians
Minions Barbarians Mini P.E.K.K.A Inferno Tower
Zap Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Baby Dragon
Barbarians Inferno Tower Ice Spirit Zap Minions Mini P.E.K.K.A Baby Dragon
Minions Zap Barbarians Mini P.E.K.K.A Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Barbarians
Zap Baby Dragon
Ice Spirit Zap Minions Baby Dragon
Baby Dragon
Ice Spirit Zap Baby Dragon
Zap
Minions Mini P.E.K.K.A
Zap
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Minions Baby Dragon
Zap Barbarians Baby Dragon
Zap Ice Spirit Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Ice Spirit Minions
Mini P.E.K.K.A
Zap
Zap Ice Spirit
Zap Ice Spirit Minions Barbarians
Zap Baby Dragon
Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Zap Ice Spirit Minions Baby Dragon
Zap
Zap Baby Dragon

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