My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Ice Spirit Knight Tesla Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Ice Spirit Elite Barbarians Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Knight Elite Barbarians Wizard Skeleton Army Electro Wizard
Fireball
Tesla Elite Barbarians Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Knight Tesla Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Skeleton Army Tesla Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Elite Barbarians
Zap
Ice Spirit Elite Barbarians Electro Wizard Knight
Knight
Ice Spirit Zap Elite Barbarians Wizard Electro Wizard
Tesla
Elite Barbarians
Zap Ice Spirit Knight Wizard
Wizard
Knight Elite Barbarians
Skeleton Army
Electro Wizard
Zap Knight

Defense Synergies 4 19

Ice Spirit
Zap Knight Tesla Elite Barbarians Wizard Skeleton Army Electro Wizard
Zap
Ice Spirit Electro Wizard Knight Tesla Elite Barbarians Skeleton Army
Knight
Tesla Electro Wizard Ice Spirit Zap Wizard Skeleton Army
Tesla
Knight Ice Spirit Zap Wizard Skeleton Army Electro Wizard
Elite Barbarians
Ice Spirit Zap Wizard
Wizard
Ice Spirit Knight Tesla Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army
Ice Spirit Zap Knight Tesla Wizard Electro Wizard
Electro Wizard
Zap Knight Ice Spirit Tesla Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard Electro Wizard
Elite Barbarians Skeleton Army Ice Spirit Zap Knight Tesla Electro Wizard
Tesla Skeleton Army Knight Elite Barbarians Electro Wizard
Tesla Elite Barbarians Skeleton Army Knight Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Zap Tesla Electro Wizard
Tesla Electro Wizard Ice Spirit Zap Wizard
Zap Tesla Electro Wizard
Tesla Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Ice Spirit Tesla Electro Wizard
Skeleton Army Electro Wizard Zap Knight Tesla Wizard
Tesla Zap Wizard Electro Wizard
Tesla Skeleton Army Ice Spirit Zap Knight Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Ice Spirit Zap Tesla Electro Wizard
Elite Barbarians Skeleton Army Knight Tesla Electro Wizard
Skeleton Army Ice Spirit Zap Tesla Elite Barbarians Electro Wizard
Tesla Wizard Knight Elite Barbarians Skeleton Army Electro Wizard
Ice Spirit Tesla Zap Knight Elite Barbarians Wizard Skeleton Army Electro Wizard
Zap Wizard Ice Spirit Knight Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Wizard Skeleton Army Knight Tesla Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Tesla Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Tesla Elite Barbarians Wizard
Skeleton Army Ice Spirit Zap Knight Elite Barbarians Electro Wizard
Skeleton Army Zap Knight Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Skeleton Army
Wizard Ice Spirit Zap Tesla Electro Wizard
Skeleton Army Knight Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Skeleton Army
Zap Electro Wizard Ice Spirit Knight Elite Barbarians Skeleton Army
Tesla Skeleton Army
Knight Tesla Elite Barbarians
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Knight Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Electro Wizard Ice Spirit Zap Knight
Zap Tesla Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Wizard Zap
Wizard Ice Spirit Zap
Wizard
Ice Spirit Zap Wizard
Zap Wizard
Elite Barbarians Electro Wizard
Zap Knight Wizard Electro Wizard
Zap Wizard
Knight Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Wizard
Wizard
Zap
Zap Ice Spirit Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Ice Spirit Wizard
Elite Barbarians
Zap Wizard
Zap Ice Spirit Electro Wizard
Wizard
Zap Electro Wizard Ice Spirit Skeleton Army
Zap Wizard Electro Wizard
Knight Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Ice Spirit Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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