My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Giant Wizard Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Ice Spirit Knight Wizard Princess Electro Wizard
The Log
Ice Spirit Princess
Earthquake
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Knight Wizard Princess Electro Wizard
Fireball
Wizard Princess Electro Wizard
Poison
Wizard Princess Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Princess Fireball Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Princess

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Giant Princess
Zap
Ice Spirit Fireball Giant Electro Wizard Knight Princess
Knight
Ice Spirit Princess Zap Fireball Wizard Electro Wizard
Fireball
Zap Knight Giant Princess Electro Wizard
Giant
Zap Ice Spirit Fireball Wizard Princess Electro Wizard
Wizard
Knight Giant
Princess
Knight Ice Spirit Zap Fireball Giant
Electro Wizard
Zap Knight Fireball Giant

Defense Synergies 5 12

Ice Spirit
Zap Knight Fireball Wizard Princess Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Knight Princess
Knight
Princess Electro Wizard Ice Spirit Zap Fireball Wizard
Fireball
Zap Ice Spirit Knight Princess Electro Wizard
Giant
Wizard
Ice Spirit Knight Electro Wizard
Princess
Knight Ice Spirit Zap Fireball
Electro Wizard
Zap Knight Ice Spirit Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard Electro Wizard
Ice Spirit Zap Knight Electro Wizard
Knight Electro Wizard
Knight Electro Wizard
Fireball Princess
Fireball Zap Electro Wizard
Electro Wizard Ice Spirit Zap Fireball Wizard Princess
Zap Fireball Electro Wizard
Princess
Knight Ice Spirit Electro Wizard
Electro Wizard Zap Knight Fireball Wizard Princess
Zap Fireball Wizard Princess Electro Wizard
Ice Spirit Zap Knight Fireball Wizard Electro Wizard
Fireball Wizard Ice Spirit Zap Princess Electro Wizard
Knight Electro Wizard
Ice Spirit Zap Fireball Electro Wizard
Wizard Knight Fireball Electro Wizard
Ice Spirit Fireball Zap Knight Wizard Electro Wizard
Zap Wizard Ice Spirit Knight Fireball Princess Electro Wizard
Electro Wizard
Wizard Knight Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Wizard
Ice Spirit Zap Knight Electro Wizard
Zap Knight Fireball Electro Wizard
Knight
Fireball Wizard Ice Spirit Zap Princess Electro Wizard
Knight Fireball Electro Wizard
Knight
Zap Electro Wizard Ice Spirit Knight Fireball
Knight
Zap Fireball Electro Wizard
Knight Fireball Wizard
Wizard Fireball Princess
Electro Wizard Ice Spirit Zap Knight Fireball
Zap Fireball Wizard Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Zap Princess Electro Wizard
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Ice Spirit Zap Princess
Wizard Princess
Fireball Ice Spirit Zap Wizard Princess
Fireball Zap Wizard
Fireball Electro Wizard
Zap Knight Fireball Wizard Princess Electro Wizard
Fireball Zap Wizard Princess
Knight Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Zap Fireball Wizard Princess Electro Wizard
Zap Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Zap Fireball
Zap Ice Spirit Fireball Wizard Princess
Fireball Zap Wizard Princess Electro Wizard
Fireball Zap Wizard Princess
Fireball Zap
Zap Fireball Wizard Princess Electro Wizard
Zap Electro Wizard Ice Spirit Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Ice Spirit Fireball Princess Electro Wizard
Fireball Wizard Princess
Zap Electro Wizard Ice Spirit Fireball Princess
Fireball Zap Wizard Princess Electro Wizard
Fireball
Fireball Knight Wizard Princess Electro Wizard
Zap Fireball Wizard Princess
Zap Fireball
Zap Ice Spirit Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard

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