My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Inferno Tower Sparky
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Sparky
The Log
Ice Spirit Firecracker Sparky
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker P.E.K.K.A Sparky
Fireball
Firecracker Inferno Tower Sparky
Poison
Firecracker Inferno Tower Sparky
Lightning
Inferno Tower Sparky Monk
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Inferno Tower Monk Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Sparky Firecracker
Zap
Ice Spirit Firecracker P.E.K.K.A Sparky The Log
Firecracker
Zap Ice Spirit P.E.K.K.A Sparky Monk
Inferno Tower
P.E.K.K.A
Ice Spirit Zap Firecracker The Log
The Log
Zap P.E.K.K.A Sparky
Sparky
Ice Spirit Zap Firecracker The Log
Monk
Firecracker

Defense Synergies 6 11

Ice Spirit
Zap Inferno Tower Sparky Firecracker P.E.K.K.A The Log
Zap
Ice Spirit Firecracker Inferno Tower P.E.K.K.A The Log Sparky
Firecracker
The Log Ice Spirit Zap Inferno Tower P.E.K.K.A
Inferno Tower
Ice Spirit The Log Zap Firecracker
P.E.K.K.A
The Log Ice Spirit Zap Firecracker
The Log
Firecracker Inferno Tower P.E.K.K.A Ice Spirit Zap Sparky
Sparky
Ice Spirit Zap The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower The Log Sparky
Inferno Tower P.E.K.K.A Sparky Ice Spirit Zap Firecracker The Log Monk
Inferno Tower P.E.K.K.A Sparky
Inferno Tower P.E.K.K.A Sparky Firecracker Monk
Firecracker P.E.K.K.A The Log Sparky Monk
The Log Zap Firecracker
Inferno Tower Ice Spirit Zap Firecracker
Zap Inferno Tower P.E.K.K.A The Log Sparky Monk
Inferno Tower P.E.K.K.A Sparky
Ice Spirit Firecracker Inferno Tower Sparky
Zap Firecracker The Log
Inferno Tower Zap Firecracker
Inferno Tower P.E.K.K.A Sparky Ice Spirit Zap The Log
Sparky Ice Spirit Zap Firecracker P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Sparky
Inferno Tower Monk Ice Spirit Zap P.E.K.K.A The Log Sparky
Sparky Firecracker Inferno Tower P.E.K.K.A
Ice Spirit Zap Firecracker The Log
Zap The Log Ice Spirit Firecracker
P.E.K.K.A Sparky Inferno Tower
Firecracker P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A Sparky
Zap Firecracker The Log Monk
P.E.K.K.A Ice Spirit Zap Inferno Tower The Log Sparky
P.E.K.K.A Zap Inferno Tower The Log Sparky Monk
Inferno Tower P.E.K.K.A Sparky
Firecracker Ice Spirit Zap Monk
P.E.K.K.A Sparky Inferno Tower
Inferno Tower P.E.K.K.A Sparky
Zap P.E.K.K.A Ice Spirit Firecracker Inferno Tower The Log Sparky Monk
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Inferno Tower Sparky
P.E.K.K.A Monk Zap The Log
P.E.K.K.A Inferno Tower Sparky
Firecracker Sparky
Inferno Tower Sparky Ice Spirit Zap Firecracker P.E.K.K.A The Log Monk
Zap Firecracker Inferno Tower P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky Monk
Firecracker Monk Zap The Log
The Log Sparky
Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker Ice Spirit Zap Monk
Firecracker The Log Sparky
The Log Ice Spirit Zap Firecracker
The Log Monk Zap Firecracker
Sparky
Firecracker Monk Zap The Log Sparky
Monk Zap Firecracker
Firecracker The Log Sparky
Firecracker Monk
Zap Firecracker The Log Sparky
Zap Firecracker The Log Sparky
Firecracker The Log Sparky
Monk Sparky
Sparky
Zap Firecracker The Log Sparky Monk
Zap Firecracker The Log Monk
The Log Sparky Monk
The Log Sparky Monk
Zap The Log Monk
Zap Firecracker The Log Ice Spirit Sparky
Firecracker The Log Zap Sparky Monk
Zap The Log Sparky Monk
Zap Firecracker The Log Sparky
Zap Firecracker Sparky
Zap Ice Spirit Firecracker
Sparky
Zap The Log Sparky
Zap Ice Spirit Firecracker Sparky Monk
P.E.K.K.A Sparky
Firecracker The Log Sparky Monk
Zap Ice Spirit
Zap Firecracker Monk
The Log
Firecracker Sparky
The Log Zap Firecracker
Monk Zap Sparky
Firecracker P.E.K.K.A Sparky
Zap Ice Spirit Firecracker The Log Sparky
Firecracker Zap
Zap Firecracker The Log Sparky Monk

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