My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch P.E.K.K.A Princess Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Princess Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Princess
Zap
Witch Princess
Barbarian Barrel
Ice Spirit Bomb Tower Witch Princess
The Log
Ice Spirit Witch Princess
Earthquake
Bomb Tower Witch
Arrows
Ice Spirit Witch Princess
Royal Delivery
Ice Spirit Witch P.E.K.K.A Princess
Fireball
Bomb Tower Witch Princess
Poison
Bomb Tower Witch Princess
Lightning
Bomb Tower Witch Archer Queen
Rocket
Bomb Tower Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Bomb Tower Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Princess Bomb Tower Witch Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Zap Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Witch Princess
Zap
Ice Spirit Mirror P.E.K.K.A Witch Princess
Bomb Tower
Mirror
Zap Princess
Witch
Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Witch Princess Archer Queen
Princess
Ice Spirit Zap Mirror P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 3 12

Ice Spirit
Zap Bomb Tower Witch P.E.K.K.A Princess Archer Queen
Zap
Ice Spirit Bomb Tower Mirror Witch P.E.K.K.A Princess Archer Queen
Bomb Tower
Zap Ice Spirit Mirror
Mirror
Zap Bomb Tower Princess
Witch
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Princess
Princess
Ice Spirit Zap Mirror P.E.K.K.A
Archer Queen
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bomb Tower P.E.K.K.A Ice Spirit Zap Witch
Bomb Tower Witch P.E.K.K.A
Bomb Tower Witch P.E.K.K.A
Bomb Tower P.E.K.K.A Princess
Zap Bomb Tower
Ice Spirit Zap Bomb Tower Witch Princess
Zap Bomb Tower P.E.K.K.A
Witch P.E.K.K.A Bomb Tower Princess Archer Queen
Ice Spirit
Witch Zap Bomb Tower Princess
Zap Witch Princess
Bomb Tower P.E.K.K.A Ice Spirit Zap Witch
Bomb Tower Ice Spirit Zap Witch P.E.K.K.A Princess
P.E.K.K.A Bomb Tower
Bomb Tower Ice Spirit Zap P.E.K.K.A
Bomb Tower Witch P.E.K.K.A
Ice Spirit Bomb Tower Zap Witch
Zap Bomb Tower Witch Ice Spirit Princess
P.E.K.K.A Bomb Tower
Bomb Tower Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Bomb Tower
P.E.K.K.A Ice Spirit Zap Bomb Tower Witch
P.E.K.K.A Zap
P.E.K.K.A Witch
Ice Spirit Zap Bomb Tower Witch Princess
P.E.K.K.A Bomb Tower Witch
P.E.K.K.A Bomb Tower
Zap P.E.K.K.A Ice Spirit Bomb Tower Witch
Witch P.E.K.K.A
P.E.K.K.A Bomb Tower Witch
P.E.K.K.A Zap Archer Queen
P.E.K.K.A Bomb Tower Witch
Bomb Tower Witch Princess
Witch Ice Spirit Zap Bomb Tower P.E.K.K.A Archer Queen
Zap Bomb Tower Witch P.E.K.K.A Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Zap
Ice Spirit Zap Witch Princess
Witch Princess
Ice Spirit Zap Princess
Zap
Zap Princess
Zap Princess Archer Queen
Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Zap Princess
Zap Witch Princess
Princess
Zap
Zap Ice Spirit Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Zap Witch Princess
Zap Ice Spirit Witch
Zap
Zap Ice Spirit Princess
P.E.K.K.A
Princess
Zap Ice Spirit Witch Princess
Zap Witch Princess Archer Queen
Princess
Zap Princess
Zap Archer Queen
P.E.K.K.A Archer Queen
Zap Ice Spirit Witch Princess Archer Queen
Zap Witch Princess Archer Queen
Zap Witch Princess Archer Queen

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