My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Three Musketeers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers Princess
Zap
Three Musketeers Princess
Barbarian Barrel
Ice Spirit Barbarians Wizard Three Musketeers Princess
The Log
Ice Spirit Barbarians Three Musketeers Princess
Earthquake
Barbarians
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Barbarians Wizard Three Musketeers P.E.K.K.A Princess
Fireball
Barbarians Wizard Three Musketeers Princess
Poison
Barbarians Wizard Three Musketeers Princess
Lightning
Wizard Three Musketeers
Rocket
Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Princess Fireball Barbarians Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Princess Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Barbarians Three Musketeers Princess
Zap
Ice Spirit Fireball P.E.K.K.A Three Musketeers Princess
Barbarians
Ice Spirit
Fireball
Zap Princess
Wizard
P.E.K.K.A
Three Musketeers
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Wizard Princess
Princess
Ice Spirit Zap Fireball P.E.K.K.A

Defense Synergies 2 13

Ice Spirit
Zap Barbarians Fireball Wizard Three Musketeers P.E.K.K.A Princess
Zap
Ice Spirit Fireball Barbarians Three Musketeers P.E.K.K.A Princess
Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit Princess
Wizard
Ice Spirit P.E.K.K.A
Three Musketeers
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Wizard Princess
Princess
Ice Spirit Zap Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians P.E.K.K.A Ice Spirit Zap Three Musketeers
Barbarians Three Musketeers P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A
Barbarians Fireball P.E.K.K.A Princess
Fireball Zap
Three Musketeers Ice Spirit Zap Fireball Wizard Princess
Zap Barbarians Fireball P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Princess
Ice Spirit Barbarians
Barbarians Zap Fireball Wizard Princess
Three Musketeers Zap Fireball Wizard Princess
Barbarians P.E.K.K.A Ice Spirit Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Ice Spirit Zap Barbarians P.E.K.K.A Princess
Barbarians P.E.K.K.A Three Musketeers
Barbarians Ice Spirit Zap Fireball Three Musketeers P.E.K.K.A
Barbarians Wizard Three Musketeers Fireball P.E.K.K.A
Ice Spirit Fireball Zap Barbarians Wizard Three Musketeers
Zap Wizard Ice Spirit Barbarians Fireball Princess
Barbarians P.E.K.K.A Three Musketeers
Wizard Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball P.E.K.K.A
Fireball Zap Wizard
Barbarians P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Three Musketeers
Fireball Wizard Ice Spirit Zap Three Musketeers Princess
P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians
Zap P.E.K.K.A Ice Spirit Barbarians Fireball
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Fireball Wizard Three Musketeers
Wizard Barbarians Fireball Three Musketeers Princess
Barbarians Ice Spirit Zap Fireball Three Musketeers P.E.K.K.A
Zap Barbarians Fireball Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Ice Spirit Zap Princess
Wizard Princess
Fireball Ice Spirit Zap Wizard Princess
Fireball Zap Wizard
Fireball Three Musketeers
Zap Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Three Musketeers Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Wizard Three Musketeers Princess
Fireball Wizard Three Musketeers Princess
Fireball Three Musketeers
Zap Fireball Wizard Three Musketeers Princess
Zap Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Zap Barbarians Fireball
Zap Ice Spirit Fireball Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap Wizard Princess
Fireball Zap
Zap Fireball Wizard Princess
Zap Ice Spirit Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Ice Spirit Fireball Princess
P.E.K.K.A
Fireball Wizard Princess
Zap Ice Spirit Barbarians Fireball Princess
Fireball Zap Wizard Three Musketeers Princess
Fireball
Fireball Wizard Three Musketeers Princess
Zap Fireball Wizard Princess
Zap Fireball
Three Musketeers P.E.K.K.A
Zap Ice Spirit Fireball Princess
Zap Fireball Princess
Zap Fireball Princess

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