My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Ice Spirit Knight Tesla Sparky
The Log
Ice Spirit Sparky
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Inferno Dragon Sparky
Fireball
Tesla Inferno Dragon Sparky
Poison
Sparky
Lightning
Knight Tesla Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Knight Tesla Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Inferno Dragon Mega Knight
Zap
Ice Spirit Arrows Sparky Knight Mega Knight
Arrows
Zap Sparky Knight Mega Knight
Knight
Ice Spirit Zap Arrows Sparky
Tesla
Inferno Dragon
Mega Knight Ice Spirit
Sparky
Ice Spirit Zap Arrows Knight
Mega Knight
Inferno Dragon Ice Spirit Zap Arrows

Defense Synergies 5 15

Ice Spirit
Zap Sparky Knight Tesla Inferno Dragon Mega Knight
Zap
Ice Spirit Mega Knight Arrows Knight Tesla Inferno Dragon Sparky
Arrows
Mega Knight Zap Knight Tesla Sparky
Knight
Tesla Ice Spirit Zap Arrows Sparky
Tesla
Knight Ice Spirit Zap Arrows Inferno Dragon
Inferno Dragon
Ice Spirit Zap Tesla Mega Knight
Sparky
Ice Spirit Zap Arrows Knight
Mega Knight
Zap Arrows Ice Spirit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Sparky
Inferno Dragon Sparky Ice Spirit Zap Knight Tesla Mega Knight
Tesla Sparky Mega Knight Knight Inferno Dragon
Tesla Inferno Dragon Sparky Knight Mega Knight
Arrows Sparky Mega Knight
Arrows Zap Tesla Mega Knight
Tesla Inferno Dragon Ice Spirit Zap Arrows
Zap Arrows Tesla Sparky Mega Knight
Tesla Inferno Dragon Sparky
Knight Ice Spirit Tesla Sparky Mega Knight
Zap Arrows Knight Tesla Mega Knight
Arrows Tesla Inferno Dragon Zap
Tesla Sparky Mega Knight Ice Spirit Zap Knight
Sparky Mega Knight Ice Spirit Zap Arrows Tesla
Inferno Dragon Sparky Knight Tesla Mega Knight
Ice Spirit Zap Tesla Inferno Dragon Sparky Mega Knight
Tesla Sparky Mega Knight Arrows Knight
Ice Spirit Arrows Tesla Mega Knight Zap Knight
Zap Arrows Ice Spirit Knight Tesla Inferno Dragon Mega Knight
Sparky Tesla Inferno Dragon
Mega Knight Arrows Knight Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla Sparky
Zap Arrows Knight Tesla Inferno Dragon Mega Knight
Mega Knight Ice Spirit Zap Knight Sparky
Mega Knight Zap Knight Tesla Sparky
Knight Tesla Inferno Dragon Sparky Mega Knight
Arrows Ice Spirit Zap Tesla
Sparky Knight Tesla
Mega Knight Knight Tesla Inferno Dragon Sparky
Zap Mega Knight Ice Spirit Knight Inferno Dragon Sparky
Tesla Inferno Dragon Sparky
Inferno Dragon Mega Knight Knight Tesla Sparky
Mega Knight Zap Arrows
Mega Knight Knight Tesla Sparky
Tesla Sparky Mega Knight
Tesla Sparky Ice Spirit Zap Knight Inferno Dragon
Arrows Mega Knight Zap Tesla Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Zap
Arrows Sparky
Arrows Knight Sparky
Zap Arrows Sparky Mega Knight
Arrows Ice Spirit Zap
Arrows Sparky
Arrows Ice Spirit Zap
Arrows Zap
Sparky
Zap Arrows Knight Sparky
Zap Arrows
Knight Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Ice Spirit Sparky Mega Knight
Inferno Dragon
Arrows Zap Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Sparky
Zap Ice Spirit
Sparky
Zap Arrows Sparky Mega Knight
Zap Ice Spirit Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Zap Ice Spirit
Zap Arrows
Arrows
Knight Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Sparky Mega Knight
Zap Ice Spirit Sparky
Zap
Zap Sparky Mega Knight

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