My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Skeleton Barrel Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Barrel Elite Barbarians
Giant Snowball
Minions Goblin Gang Skeleton Barrel
Zap
Minions Goblin Gang Skeleton Barrel
Barbarian Barrel
Ice Spirit Knight Goblin Gang Skeleton Barrel Elite Barbarians
The Log
Ice Spirit Goblin Gang Skeleton Barrel Elite Barbarians
Earthquake
Goblin Gang
Arrows
Ice Spirit Minions Goblin Gang Skeleton Barrel
Royal Delivery
Ice Spirit Knight Minions Goblin Gang Skeleton Barrel Elite Barbarians
Fireball
Minions Goblin Gang Skeleton Barrel Elite Barbarians
Poison
Minions Goblin Gang Skeleton Barrel
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Knight Minions Goblin Gang Skeleton Barrel Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Skeleton Barrel Elite Barbarians
Zap
Ice Spirit Arrows Elite Barbarians Knight Minions Skeleton Barrel
Arrows
Zap Elite Barbarians Knight Skeleton Barrel
Knight
Ice Spirit Minions Goblin Gang Skeleton Barrel Zap Arrows Elite Barbarians
Minions
Ice Spirit Knight Zap Skeleton Barrel Elite Barbarians
Goblin Gang
Knight Skeleton Barrel
Skeleton Barrel
Knight Ice Spirit Zap Arrows Minions Goblin Gang
Elite Barbarians
Zap Arrows Ice Spirit Knight Minions

Defense Synergies 4 10

Ice Spirit
Zap Goblin Gang Knight Minions Elite Barbarians
Zap
Ice Spirit Arrows Knight Minions Goblin Gang Skeleton Barrel Elite Barbarians
Arrows
Zap Knight
Knight
Minions Goblin Gang Ice Spirit Zap Arrows
Minions
Knight Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Zap
Skeleton Barrel
Zap
Elite Barbarians
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Skeleton Barrel
Elite Barbarians Ice Spirit Zap Knight Minions Goblin Gang
Goblin Gang Knight Minions Elite Barbarians
Elite Barbarians Knight Minions Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Zap Minions
Minions Ice Spirit Zap Arrows Goblin Gang
Zap Arrows Skeleton Barrel
Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Ice Spirit
Minions Goblin Gang Zap Arrows Knight
Arrows Minions Zap Goblin Gang
Ice Spirit Zap Knight Minions Goblin Gang Elite Barbarians
Ice Spirit Zap Arrows Minions Goblin Gang
Elite Barbarians Knight Goblin Gang
Ice Spirit Zap Goblin Gang Elite Barbarians
Arrows Knight Minions Goblin Gang Elite Barbarians
Ice Spirit Arrows Zap Knight Minions Goblin Gang Elite Barbarians
Zap Arrows Ice Spirit Knight Minions
Elite Barbarians
Goblin Gang Arrows Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Arrows Knight Goblin Gang Skeleton Barrel Elite Barbarians
Goblin Gang Ice Spirit Zap Knight Minions Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Arrows Ice Spirit Zap Minions Goblin Gang Skeleton Barrel
Goblin Gang Knight Minions Elite Barbarians
Knight Elite Barbarians
Zap Ice Spirit Knight Minions Elite Barbarians
Goblin Gang
Knight Minions Elite Barbarians
Zap Arrows Elite Barbarians
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Ice Spirit Zap Knight Minions
Arrows Minions Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel
Zap Arrows
Arrows Ice Spirit Zap Minions Skeleton Barrel
Arrows
Arrows Ice Spirit Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Minions Goblin Gang Elite Barbarians
Zap Arrows Knight Skeleton Barrel
Zap Arrows
Knight Skeleton Barrel Elite Barbarians
Arrows Minions Skeleton Barrel
Zap Arrows Skeleton Barrel Elite Barbarians
Zap Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Minions
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Minions
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Ice Spirit
Arrows Zap Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Elite Barbarians Zap Arrows
Zap Ice Spirit Minions Skeleton Barrel
Elite Barbarians
Zap Arrows
Zap Ice Spirit Arrows
Arrows
Zap Skeleton Barrel Ice Spirit Minions Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang
Arrows Zap Skeleton Barrel
Zap Arrows
Elite Barbarians
Zap Ice Spirit Minions Goblin Gang Elite Barbarians
Zap
Zap Skeleton Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: