My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tombstone Battle Ram P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram Little Prince
Zap
Firecracker Tombstone Battle Ram Little Prince
Barbarian Barrel
Ice Spirit Firecracker Tombstone Battle Ram Little Prince
The Log
Ice Spirit Firecracker Tombstone Battle Ram Little Prince
Earthquake
Firecracker Tombstone
Arrows
Ice Spirit Firecracker Tombstone Little Prince
Royal Delivery
Ice Spirit Firecracker Battle Ram P.E.K.K.A Little Prince
Fireball
Firecracker Tombstone Battle Ram Little Prince
Poison
Firecracker Tombstone Little Prince
Lightning
Tombstone Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Firecracker Tombstone Little Prince Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Firecracker

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Firecracker
Zap
Ice Spirit Arrows Firecracker Battle Ram P.E.K.K.A Little Prince
Arrows
Zap P.E.K.K.A Battle Ram
Firecracker
Zap Ice Spirit Battle Ram P.E.K.K.A
Tombstone
Battle Ram
Ice Spirit Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Firecracker Battle Ram
Little Prince
Zap

Defense Synergies 1 14

Ice Spirit
Zap Firecracker Tombstone P.E.K.K.A Little Prince
Zap
Ice Spirit Arrows Firecracker Tombstone P.E.K.K.A Little Prince
Arrows
Zap Tombstone P.E.K.K.A Little Prince
Firecracker
Ice Spirit Zap Tombstone P.E.K.K.A
Tombstone
Ice Spirit Zap Arrows Firecracker
Battle Ram
P.E.K.K.A
Ice Spirit Zap Arrows Firecracker
Little Prince
Ice Spirit Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone
P.E.K.K.A Ice Spirit Zap Firecracker Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Firecracker Tombstone
Arrows Firecracker Tombstone P.E.K.K.A
Arrows Zap Firecracker
Ice Spirit Zap Arrows Firecracker Tombstone Little Prince
Zap Arrows P.E.K.K.A
P.E.K.K.A Tombstone
Ice Spirit Firecracker Little Prince
Zap Arrows Firecracker Tombstone
Arrows Zap Firecracker
Tombstone P.E.K.K.A Ice Spirit Zap
Ice Spirit Zap Arrows Firecracker Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
Ice Spirit Zap P.E.K.K.A
Arrows Firecracker Tombstone P.E.K.K.A
Ice Spirit Arrows Tombstone Zap Firecracker Little Prince
Zap Arrows Ice Spirit Firecracker Tombstone Little Prince
P.E.K.K.A
Arrows Firecracker P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A
Zap Arrows Firecracker
Tombstone P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap
P.E.K.K.A Tombstone
Arrows Firecracker Ice Spirit Zap
P.E.K.K.A Tombstone
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Firecracker Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Zap Arrows
P.E.K.K.A Tombstone
Firecracker
Tombstone Ice Spirit Zap Firecracker P.E.K.K.A Little Prince
Arrows Zap Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Ice Spirit Zap
Arrows Firecracker
Arrows Ice Spirit Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Little Prince
Arrows
Zap Arrows
Zap Arrows Firecracker Ice Spirit Little Prince
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Little Prince
Zap Ice Spirit Firecracker
Zap Arrows
Zap Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Ice Spirit Tombstone
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker Little Prince

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