My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Ice Spirit Firecracker Little Prince
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Firecracker Little Prince
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Little Prince
Fireball
Firecracker Hog Rider Little Prince
Poison
Firecracker Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Arrows Firecracker Little Prince Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Arrows

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Firecracker Mini P.E.K.K.A
Zap
Ice Spirit Arrows Firecracker Hog Rider Mini P.E.K.K.A The Log Little Prince
Arrows
Zap Hog Rider Mini P.E.K.K.A
Firecracker
Zap Hog Rider Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Arrows Firecracker Hog Rider The Log Little Prince
Hog Rider
Ice Spirit Zap Arrows Firecracker The Log Mini P.E.K.K.A Little Prince
The Log
Hog Rider Zap Mini P.E.K.K.A Little Prince
Little Prince
Zap Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 5 11

Ice Spirit
Zap Mini P.E.K.K.A Firecracker The Log Little Prince
Zap
Ice Spirit Mini P.E.K.K.A Arrows Firecracker The Log Little Prince
Arrows
Zap Mini P.E.K.K.A Little Prince
Firecracker
The Log Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap The Log Arrows Firecracker
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Zap Little Prince
Little Prince
Ice Spirit Zap Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Ice Spirit Zap Firecracker The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Zap Firecracker
Ice Spirit Zap Arrows Firecracker Little Prince
Zap Arrows The Log
Mini P.E.K.K.A
Ice Spirit Firecracker Mini P.E.K.K.A Little Prince
Zap Arrows Firecracker The Log
Arrows Zap Firecracker
Mini P.E.K.K.A Ice Spirit Zap The Log
Ice Spirit Zap Arrows Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Zap Firecracker The Log Little Prince
Zap Arrows The Log Ice Spirit Firecracker Little Prince
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Arrows Firecracker Mini P.E.K.K.A The Log
Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Arrows Firecracker Ice Spirit Zap
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Ice Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Arrows The Log
Mini P.E.K.K.A
Firecracker
Ice Spirit Zap Firecracker Mini P.E.K.K.A The Log Little Prince
Arrows Zap Firecracker Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Zap
Arrows Firecracker The Log
Arrows The Log Ice Spirit Zap Firecracker
Arrows The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows The Log
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A The Log
Zap Arrows Firecracker The Log Little Prince
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Ice Spirit Little Prince
Arrows Firecracker The Log Zap
Zap Arrows The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Little Prince
Zap Ice Spirit Firecracker
Mini P.E.K.K.A
Zap Arrows The Log
Zap Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Zap Ice Spirit
Zap Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker
Zap Ice Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Little Prince

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