My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Ice Spirit Tesla Wizard Bandit Electro Wizard
The Log
Ice Spirit Bandit
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Tesla Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Bandit Tesla Electro Wizard Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Tornado Bandit Tesla

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bandit
Tesla
Wizard
Tornado P.E.K.K.A Bandit
Rocket
Tornado
Tornado
Wizard Rocket P.E.K.K.A
P.E.K.K.A
Ice Spirit Tornado Electro Wizard Wizard
Bandit
Ice Spirit Wizard Electro Wizard
Electro Wizard
P.E.K.K.A Bandit

Defense Synergies 3 16

Ice Spirit
Tesla Wizard Rocket Tornado P.E.K.K.A Bandit Electro Wizard
Tesla
Ice Spirit Wizard Tornado Electro Wizard
Wizard
Tornado Ice Spirit Tesla P.E.K.K.A Bandit Electro Wizard
Rocket
Tornado Ice Spirit
Tornado
Wizard Rocket P.E.K.K.A Ice Spirit Tesla Electro Wizard
P.E.K.K.A
Tornado Ice Spirit Wizard Electro Wizard
Bandit
Ice Spirit Wizard Electro Wizard
Electro Wizard
Ice Spirit Tesla Wizard Tornado P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard Electro Wizard
P.E.K.K.A Ice Spirit Tesla Bandit Electro Wizard
Tesla Rocket Tornado P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard
Rocket Tornado P.E.K.K.A
Tornado Tesla Bandit Electro Wizard
Tesla Rocket Tornado Electro Wizard Ice Spirit Wizard
Rocket Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Tornado
Tornado Ice Spirit Tesla Bandit Electro Wizard
Electro Wizard Tesla Wizard Tornado Bandit
Tesla Wizard Tornado Electro Wizard
Tesla P.E.K.K.A Ice Spirit Wizard Rocket Bandit Electro Wizard
Wizard Rocket Ice Spirit Tesla Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Bandit Electro Wizard
Rocket Tornado Ice Spirit Tesla P.E.K.K.A Bandit Electro Wizard
Tesla Wizard Tornado P.E.K.K.A Electro Wizard
Ice Spirit Tesla Wizard Tornado Bandit Electro Wizard
Wizard Tornado Ice Spirit Tesla Bandit Electro Wizard
P.E.K.K.A Tesla Tornado Electro Wizard
Wizard Tesla P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Tesla Wizard Rocket
P.E.K.K.A Bandit Ice Spirit Rocket Electro Wizard
Rocket P.E.K.K.A Tesla Tornado Bandit Electro Wizard
P.E.K.K.A Tesla Bandit
Wizard Rocket Ice Spirit Tesla Tornado Electro Wizard
Rocket P.E.K.K.A Tesla Bandit Electro Wizard
P.E.K.K.A Tesla
Rocket P.E.K.K.A Electro Wizard Ice Spirit Tornado Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Rocket P.E.K.K.A Tornado Electro Wizard
Rocket P.E.K.K.A Tesla Wizard Bandit
Wizard Tesla
Tesla Electro Wizard Ice Spirit Rocket Tornado P.E.K.K.A
Tesla Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Tornado Bandit Electro Wizard
Rocket Bandit
Rocket
Wizard Rocket
Wizard Ice Spirit Rocket Tornado
Wizard Tornado
Ice Spirit Wizard Tornado
Wizard Tornado Bandit
Rocket Tornado Electro Wizard
Rocket Wizard Tornado Bandit Electro Wizard
Wizard Rocket Tornado
Rocket Bandit
Rocket Bandit
Rocket Wizard Bandit
Wizard Rocket Bandit
Rocket Tornado
Rocket
Rocket Wizard Bandit Electro Wizard
Rocket Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Ice Spirit Wizard
Wizard Tornado Bandit Electro Wizard
Wizard Tornado Bandit
Rocket Tornado Bandit
Wizard Tornado Electro Wizard
Rocket Electro Wizard Ice Spirit Wizard
Wizard Rocket Bandit
Rocket Ice Spirit Electro Wizard
P.E.K.K.A
Rocket Wizard
Electro Wizard Ice Spirit Rocket Bandit
Rocket Wizard Tornado Electro Wizard
Wizard Rocket Electro Wizard
Wizard
Rocket Tornado
P.E.K.K.A
Ice Spirit Rocket Tornado Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Bandit Electro Wizard

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