My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Ice Spirit Tesla
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion Mini P.E.K.K.A
Fireball
Tesla Mega Minion
Poison
Mega Minion
Lightning
Tesla Ice Golem Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mega Minion Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Mega Minion Tesla Fireball Mini P.E.K.K.A Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Mega Minion

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mega Minion Mini P.E.K.K.A
Tesla
Ice Golem
Mega Minion Mini P.E.K.K.A
Mega Minion
Ice Golem Ice Spirit Fireball
Fireball
Mega Minion The Log
Mini P.E.K.K.A
Ice Spirit Ice Golem The Log
Rocket
The Log
Fireball Mini P.E.K.K.A

Defense Synergies 6 15

Ice Spirit
Mini P.E.K.K.A Tesla Ice Golem Mega Minion Fireball Rocket The Log
Tesla
Ice Golem The Log Ice Spirit Mega Minion Fireball Mini P.E.K.K.A
Ice Golem
Tesla Mega Minion Ice Spirit Fireball Mini P.E.K.K.A The Log
Mega Minion
Ice Golem Ice Spirit Tesla The Log
Fireball
The Log Ice Spirit Tesla Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Tesla Ice Golem Fireball
Rocket
Ice Spirit The Log
The Log
Tesla Fireball Mini P.E.K.K.A Ice Spirit Ice Golem Mega Minion Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Ice Golem Mega Minion Fireball The Log
Mini P.E.K.K.A Ice Spirit Tesla Mega Minion The Log
Tesla Mini P.E.K.K.A Rocket Mega Minion
Tesla Mini P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A Rocket The Log
Fireball The Log Tesla Mega Minion
Tesla Mega Minion Rocket Ice Spirit Fireball
Rocket Tesla Ice Golem Fireball The Log
Tesla Mini P.E.K.K.A
Ice Spirit Tesla Ice Golem Mini P.E.K.K.A
Tesla Ice Golem Mega Minion Fireball The Log
Tesla Mega Minion Fireball
Tesla Mini P.E.K.K.A Ice Spirit Fireball Rocket The Log
Fireball Rocket Ice Spirit Tesla Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Rocket Ice Spirit Tesla Fireball Mini P.E.K.K.A The Log
Tesla Fireball Mini P.E.K.K.A
Ice Spirit Tesla Fireball Mega Minion The Log
The Log Ice Spirit Tesla Ice Golem Mega Minion Fireball
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Ice Golem Fireball
Fireball Tesla Ice Golem Mega Minion Mini P.E.K.K.A Rocket The Log
Ice Spirit Ice Golem Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Tesla Ice Golem Fireball The Log
Tesla Mini P.E.K.K.A
Fireball Rocket Ice Spirit Tesla Ice Golem
Mini P.E.K.K.A Rocket Tesla Ice Golem Mega Minion Fireball
Mini P.E.K.K.A Tesla
Rocket Ice Spirit Ice Golem Mega Minion Fireball Mini P.E.K.K.A The Log
Tesla Mega Minion
Tesla Mega Minion Mini P.E.K.K.A
Rocket Fireball The Log
Mini P.E.K.K.A Rocket Tesla Ice Golem Fireball
Tesla Fireball
Tesla Ice Spirit Ice Golem Mega Minion Fireball Mini P.E.K.K.A Rocket The Log
Tesla Ice Golem Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Rocket The Log
Fireball The Log
Rocket Fireball The Log
Ice Golem Fireball Rocket The Log
Fireball Rocket The Log
Fireball Ice Spirit Ice Golem Mega Minion Rocket
The Log
Fireball The Log Ice Spirit Ice Golem
Fireball The Log
Rocket Fireball Mini P.E.K.K.A
Rocket Fireball The Log
Fireball Rocket
Rocket Ice Golem Fireball The Log
Fireball Rocket
Ice Golem Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Mega Minion Fireball Mini P.E.K.K.A The Log
Rocket Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
Ice Golem The Log Ice Spirit Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball Rocket The Log
Ice Golem Fireball
Rocket Ice Spirit Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball Rocket The Log
Rocket Ice Spirit Fireball
Rocket Fireball The Log
Ice Spirit Fireball Rocket
Fireball Rocket Mega Minion
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Rocket
The Log Ice Golem Fireball
Rocket Fireball
Mega Minion
Ice Spirit Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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