My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Balloon Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Balloon Lumberjack
Zap
Minion Horde Balloon
Barbarian Barrel
Ice Spirit Tesla Ice Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Tesla
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Minion Horde Balloon Ice Wizard Lumberjack
Fireball
Tesla Minion Horde Balloon Ice Wizard Lumberjack
Poison
Minion Horde Balloon Ice Wizard
Lightning
Tesla Balloon Ice Wizard Lumberjack
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Ice Wizard Tesla Lumberjack Minion Horde Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Ice Wizard Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Minion Horde Lumberjack Mega Knight
Tesla
Minion Horde
Mega Knight Ice Spirit Lumberjack
Balloon
Ice Spirit Lumberjack The Log Ice Wizard Mega Knight
The Log
Balloon Lumberjack Mega Knight
Ice Wizard
Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Minion Horde The Log Ice Wizard Mega Knight
Mega Knight
Minion Horde Ice Spirit Balloon The Log Lumberjack

Defense Synergies 1 13

Ice Spirit
Tesla Minion Horde The Log Ice Wizard Lumberjack Mega Knight
Tesla
The Log Ice Spirit
Minion Horde
Ice Spirit The Log Ice Wizard
Balloon
The Log
Tesla Ice Spirit Minion Horde Ice Wizard Lumberjack Mega Knight
Ice Wizard
Ice Spirit Minion Horde The Log Lumberjack Mega Knight
Lumberjack
Ice Spirit The Log Ice Wizard
Mega Knight
Ice Spirit The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde The Log
Minion Horde Lumberjack Ice Spirit Tesla The Log Ice Wizard Mega Knight
Tesla Minion Horde Lumberjack Mega Knight Ice Wizard
Tesla Minion Horde Lumberjack Ice Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Tesla Ice Wizard Lumberjack Mega Knight
Tesla Minion Horde Ice Spirit Ice Wizard
Tesla The Log Mega Knight
Tesla Minion Horde Ice Wizard Lumberjack
Ice Spirit Tesla Minion Horde Ice Wizard Lumberjack Mega Knight
Minion Horde Ice Wizard Tesla The Log Lumberjack Mega Knight
Tesla Minion Horde Ice Wizard
Tesla Minion Horde Lumberjack Mega Knight Ice Spirit The Log Ice Wizard
Mega Knight Ice Spirit Tesla Minion Horde The Log Lumberjack
Tesla Minion Horde Lumberjack Mega Knight
Minion Horde Ice Spirit Tesla The Log Lumberjack Mega Knight
Tesla Minion Horde Mega Knight Lumberjack
Ice Spirit Tesla Mega Knight Minion Horde The Log Ice Wizard Lumberjack
The Log Ice Spirit Tesla Ice Wizard Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Tesla Minion Horde The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla
Tesla The Log Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Minion Horde The Log
Lumberjack Mega Knight Tesla Minion Horde The Log
Tesla Minion Horde Lumberjack Mega Knight
Ice Spirit Tesla Minion Horde Ice Wizard
Tesla Minion Horde Ice Wizard Lumberjack
Mega Knight Tesla Minion Horde Lumberjack
Minion Horde Mega Knight Ice Spirit The Log
Tesla Minion Horde
Mega Knight Tesla Minion Horde Lumberjack
Mega Knight The Log
Mega Knight Tesla Minion Horde Lumberjack
Tesla Minion Horde Mega Knight
Tesla Ice Spirit Minion Horde The Log Lumberjack
Mega Knight Tesla Minion Horde The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Ice Wizard
Minion Horde The Log
The Log
Minion Horde The Log Mega Knight
Ice Spirit Minion Horde Ice Wizard
Minion Horde The Log
The Log Ice Spirit Ice Wizard
The Log
Minion Horde Lumberjack
Minion Horde The Log
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log Mega Knight
Minion Horde
The Log Mega Knight
The Log Mega Knight
Minion Horde The Log Mega Knight
The Log
Minion Horde The Log
The Log Ice Spirit Ice Wizard Mega Knight
Minion Horde
The Log Ice Wizard
The Log Mega Knight
The Log
Minion Horde Ice Wizard
Ice Spirit Minion Horde
Minion Horde
Minion Horde The Log Mega Knight
Ice Spirit Minion Horde
Minion Horde Mega Knight
The Log
Minion Horde Ice Spirit
Ice Wizard
The Log
Minion Horde Lumberjack Mega Knight
The Log
Minion Horde Mega Knight
Ice Spirit Minion Horde The Log
The Log Mega Knight

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