My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Baby Dragon Hunter Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Royal Hogs Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Hogs Giant Skeleton
Giant Snowball
Skeleton Barrel Royal Hogs Baby Dragon Little Prince
Zap
Skeleton Barrel Royal Hogs Little Prince
Barbarian Barrel
Ice Spirit Skeleton Barrel Royal Hogs Hunter Giant Skeleton Little Prince
The Log
Ice Spirit Skeleton Barrel Royal Hogs Hunter Giant Skeleton Little Prince
Earthquake
Royal Hogs
Arrows
Ice Spirit Skeleton Barrel Royal Hogs Little Prince
Royal Delivery
Ice Spirit Skeleton Barrel Royal Hogs Baby Dragon Hunter Giant Skeleton Little Prince
Fireball
Skeleton Barrel Royal Hogs Baby Dragon Hunter Little Prince
Poison
Skeleton Barrel Royal Hogs Hunter Little Prince
Lightning
Baby Dragon Hunter Little Prince
Rocket
Royal Hogs Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Barrel Earthquake Little Prince Baby Dragon Hunter Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Skeleton Barrel Earthquake Little Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Skeleton Barrel Baby Dragon Hunter Giant Skeleton
Skeleton Barrel
Ice Spirit Royal Hogs Giant Skeleton
Earthquake
Royal Hogs Hunter Giant Skeleton
Royal Hogs
Ice Spirit Earthquake Skeleton Barrel Little Prince
Baby Dragon
Ice Spirit Giant Skeleton
Hunter
Ice Spirit Earthquake Giant Skeleton
Giant Skeleton
Ice Spirit Skeleton Barrel Earthquake Baby Dragon Hunter
Little Prince
Royal Hogs

Defense Synergies 0 9

Ice Spirit
Earthquake Baby Dragon Hunter Giant Skeleton Little Prince
Skeleton Barrel
Earthquake
Ice Spirit
Royal Hogs
Baby Dragon
Ice Spirit Giant Skeleton Little Prince
Hunter
Ice Spirit Giant Skeleton
Giant Skeleton
Ice Spirit Baby Dragon Hunter Little Prince
Little Prince
Ice Spirit Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Baby Dragon
Hunter Ice Spirit
Hunter Giant Skeleton
Hunter
Earthquake Giant Skeleton
Earthquake Baby Dragon Hunter
Hunter Ice Spirit Baby Dragon Little Prince
Earthquake Skeleton Barrel Baby Dragon Giant Skeleton
Hunter
Ice Spirit Hunter Giant Skeleton Little Prince
Earthquake Baby Dragon Hunter Giant Skeleton
Hunter Baby Dragon
Hunter Ice Spirit Earthquake Giant Skeleton
Ice Spirit Earthquake Baby Dragon Hunter
Hunter
Ice Spirit Hunter
Hunter
Ice Spirit Baby Dragon Hunter Little Prince
Earthquake Baby Dragon Hunter Ice Spirit Giant Skeleton Little Prince
Hunter
Earthquake Baby Dragon Hunter Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Skeleton Barrel Baby Dragon Hunter
Giant Skeleton Ice Spirit Hunter
Hunter Giant Skeleton
Giant Skeleton Hunter
Ice Spirit Skeleton Barrel Baby Dragon Hunter
Hunter Giant Skeleton
Giant Skeleton Hunter
Giant Skeleton Ice Spirit Baby Dragon
Hunter Giant Skeleton
Giant Skeleton
Giant Skeleton Hunter
Baby Dragon
Ice Spirit Baby Dragon Hunter Giant Skeleton Little Prince
Earthquake Baby Dragon Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Baby Dragon Giant Skeleton
Skeleton Barrel Baby Dragon
Earthquake Skeleton Barrel Baby Dragon Giant Skeleton
Earthquake Skeleton Barrel Giant Skeleton
Earthquake Baby Dragon
Ice Spirit Skeleton Barrel Baby Dragon Hunter
Earthquake Baby Dragon
Earthquake Ice Spirit Skeleton Barrel Baby Dragon Hunter
Skeleton Barrel
Skeleton Barrel Earthquake
Baby Dragon
Earthquake Skeleton Barrel Baby Dragon Hunter
Earthquake Skeleton Barrel Baby Dragon
Earthquake Skeleton Barrel Baby Dragon
Earthquake Skeleton Barrel Baby Dragon Hunter
Earthquake Skeleton Barrel Baby Dragon
Earthquake
Skeleton Barrel Earthquake Baby Dragon Hunter
Skeleton Barrel Earthquake Baby Dragon Little Prince
Earthquake Baby Dragon Giant Skeleton
Earthquake Skeleton Barrel Baby Dragon
Earthquake Ice Spirit Baby Dragon Hunter Little Prince
Skeleton Barrel Earthquake Baby Dragon Hunter
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon Hunter Little Prince
Ice Spirit Skeleton Barrel
Earthquake Hunter
Ice Spirit
Giant Skeleton
Earthquake
Skeleton Barrel Earthquake Ice Spirit
Baby Dragon Hunter
Baby Dragon Hunter
Skeleton Barrel Earthquake Baby Dragon
Giant Skeleton
Ice Spirit Baby Dragon Giant Skeleton
Skeleton Barrel Baby Dragon Giant Skeleton Little Prince

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