My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Mega Minion Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Mega Minion Hog Rider Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mega Minion Hog Rider Electro Dragon
Fireball
Mega Minion Hog Rider Electro Dragon
Poison
Mega Minion Electro Dragon
Lightning
Ice Golem Mega Minion Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem The Log Mega Minion Hog Rider Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Ice Golem The Log

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Mega Minion
Ice Golem
Mega Minion Hog Rider Electro Dragon
Mega Minion
Ice Golem Ice Spirit
Hog Rider
Ice Spirit Ice Golem Lightning The Log
Electro Dragon
Ice Golem
Lightning
Hog Rider
The Log
Hog Rider

Defense Synergies 1 14

Skeletons
Ice Spirit Ice Golem Mega Minion Electro Dragon The Log
Ice Spirit
Skeletons Ice Golem Mega Minion Electro Dragon The Log
Ice Golem
Mega Minion Skeletons Ice Spirit Electro Dragon The Log
Mega Minion
Ice Golem Skeletons Ice Spirit The Log
Hog Rider
Electro Dragon
Skeletons Ice Spirit Ice Golem The Log
Lightning
The Log
The Log
Skeletons Ice Spirit Ice Golem Mega Minion Electro Dragon Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Mega Minion Electro Dragon The Log
Skeletons Ice Spirit Mega Minion Electro Dragon The Log
Skeletons Mega Minion Electro Dragon Lightning
Skeletons Mega Minion Electro Dragon
Lightning The Log
The Log Skeletons Mega Minion Electro Dragon
Mega Minion Lightning Ice Spirit Electro Dragon
Lightning Ice Golem Electro Dragon The Log
Skeletons
Skeletons Ice Spirit Ice Golem
Skeletons Ice Golem Mega Minion Electro Dragon The Log
Mega Minion Electro Dragon
Skeletons Ice Spirit Electro Dragon Lightning The Log
Ice Spirit Mega Minion Electro Dragon The Log
Ice Spirit Lightning The Log
Skeletons Electro Dragon
Ice Spirit Mega Minion Electro Dragon The Log
The Log Ice Spirit Ice Golem Mega Minion Electro Dragon
Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem
Ice Golem Mega Minion Electro Dragon Lightning The Log
Skeletons Ice Spirit Ice Golem Electro Dragon Lightning The Log
Lightning Ice Golem The Log
Skeletons
Skeletons Ice Spirit Ice Golem Electro Dragon
Skeletons Ice Golem Mega Minion Lightning
Electro Dragon Lightning Skeletons Ice Spirit Ice Golem Mega Minion The Log
Skeletons Mega Minion
Mega Minion Electro Dragon
Lightning The Log
Lightning Skeletons Ice Golem
Electro Dragon
Electro Dragon Skeletons Ice Spirit Ice Golem Mega Minion Lightning The Log
Ice Golem Mega Minion Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Electro Dragon The Log
Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning Ice Golem The Log
The Log
Ice Spirit Ice Golem Mega Minion Electro Dragon
The Log
The Log Ice Spirit Ice Golem Electro Dragon Lightning
The Log Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning Ice Golem The Log
Lightning Electro Dragon
Lightning Ice Golem The Log
Lightning Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning
Lightning
Lightning Mega Minion Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Electro Dragon The Log
Ice Golem The Log Ice Spirit Electro Dragon
Mega Minion
The Log Electro Dragon Lightning
Lightning Electro Dragon The Log
Lightning The Log
Lightning Ice Golem Electro Dragon
Electro Dragon Lightning Ice Spirit Mega Minion
Lightning Mega Minion
Lightning Electro Dragon The Log
Lightning Ice Spirit Electro Dragon
Lightning The Log
Lightning Ice Spirit Electro Dragon
Lightning Mega Minion Electro Dragon
The Log
Lightning Mega Minion Electro Dragon
The Log Ice Golem Electro Dragon Lightning
Lightning
Mega Minion Electro Dragon
Electro Dragon Ice Spirit Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning The Log

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