My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Barbarian Hut Dark Prince Balloon Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Dark Prince Balloon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Balloon Ram Rider
Giant Snowball
Minion Horde Balloon Ram Rider
Zap
Minion Horde Dark Prince Balloon Ram Rider
Barbarian Barrel
Ice Spirit Barbarian Hut Dark Prince
The Log
Ice Spirit Barbarian Hut Dark Prince Ram Rider
Earthquake
Barbarian Hut
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Minion Horde Dark Prince Balloon Ram Rider
Fireball
Minion Horde Barbarian Hut Balloon Ram Rider
Poison
Minion Horde Barbarian Hut Balloon
Lightning
Barbarian Hut Dark Prince Balloon Ram Rider
Rocket
Minion Horde Barbarian Hut Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Dark Prince Poison Minion Horde Balloon Ram Rider Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Spirit Dark Prince Poison Minion Horde

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Minion Horde Barbarian Hut Dark Prince Golem Ram Rider
Minion Horde
Ice Spirit Barbarian Hut Dark Prince Golem
Barbarian Hut
Ice Spirit Minion Horde Dark Prince Ram Rider
Dark Prince
Ice Spirit Minion Horde Barbarian Hut Poison Balloon Golem Ram Rider
Poison
Golem Dark Prince Balloon Ram Rider
Balloon
Ice Spirit Dark Prince Poison Golem
Golem
Poison Ice Spirit Minion Horde Dark Prince Balloon
Ram Rider
Ice Spirit Barbarian Hut Dark Prince Poison

Defense Synergies 0 6

Ice Spirit
Minion Horde Dark Prince Poison Ram Rider
Minion Horde
Ice Spirit Barbarian Hut
Barbarian Hut
Minion Horde
Dark Prince
Ice Spirit Poison
Poison
Ice Spirit Dark Prince
Balloon
Golem
Ram Rider
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Ram Rider
Minion Horde Barbarian Hut Ice Spirit Dark Prince Ram Rider
Minion Horde Barbarian Hut Ram Rider Dark Prince
Minion Horde Barbarian Hut Dark Prince Ram Rider
Dark Prince Poison
Dark Prince
Minion Horde Ram Rider Ice Spirit Barbarian Hut Poison
Barbarian Hut Poison Ram Rider
Minion Horde Barbarian Hut
Ice Spirit Minion Horde Dark Prince
Minion Horde Poison Dark Prince Ram Rider
Minion Horde Barbarian Hut Poison Ram Rider
Minion Horde Barbarian Hut Ice Spirit Dark Prince Ram Rider
Barbarian Hut Ice Spirit Minion Horde Dark Prince Poison
Barbarian Hut Minion Horde Ram Rider
Minion Horde Barbarian Hut Ice Spirit Ram Rider
Minion Horde Barbarian Hut Dark Prince Poison
Ice Spirit Minion Horde Barbarian Hut Dark Prince Ram Rider
Poison Ice Spirit Barbarian Hut Dark Prince Ram Rider
Barbarian Hut Ram Rider
Dark Prince Minion Horde Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Dark Prince
Poison
Ice Spirit Minion Horde Barbarian Hut Dark Prince Ram Rider
Dark Prince Minion Horde Barbarian Hut Ram Rider
Barbarian Hut Minion Horde Dark Prince Ram Rider
Poison Ice Spirit Minion Horde Ram Rider
Dark Prince Minion Horde Barbarian Hut Ram Rider
Minion Horde Barbarian Hut Dark Prince
Minion Horde Ice Spirit Barbarian Hut Dark Prince Poison
Minion Horde Barbarian Hut
Minion Horde Dark Prince
Dark Prince Poison
Dark Prince Minion Horde Barbarian Hut Ram Rider
Minion Horde Barbarian Hut
Ice Spirit Minion Horde Barbarian Hut Dark Prince Poison
Poison Minion Horde Barbarian Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Barbarian Hut
Poison Ram Rider
Minion Horde Barbarian Hut Poison
Barbarian Hut Dark Prince Poison
Poison Minion Horde Dark Prince
Poison Ice Spirit Minion Horde Ram Rider
Minion Horde Poison
Poison Ice Spirit Barbarian Hut Ram Rider
Poison Ram Rider
Minion Horde Poison
Poison Minion Horde Dark Prince Ram Rider
Poison
Poison Barbarian Hut
Minion Horde Poison
Barbarian Hut Poison
Minion Horde Barbarian Hut Poison
Minion Horde Barbarian Hut Poison
Poison
Minion Horde
Dark Prince Poison
Poison
Minion Horde Poison
Poison
Minion Horde Barbarian Hut Poison
Poison Ice Spirit Dark Prince
Minion Horde
Poison Ram Rider
Poison Ram Rider
Poison
Poison Minion Horde
Ice Spirit Minion Horde Poison
Minion Horde
Poison Minion Horde
Ice Spirit Minion Horde Poison
Minion Horde
Poison
Minion Horde Ice Spirit Barbarian Hut Dark Prince
Poison Ram Rider
Poison Minion Horde Dark Prince
Poison
Poison
Minion Horde Dark Prince
Ice Spirit Minion Horde Poison
Poison
Poison Dark Prince

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