My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Balloon Cannon Cart Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Cannon Cart Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Musketeer Balloon Inferno Dragon Lava Hound
Zap
Goblin Gang Balloon Cannon Cart Inferno Dragon Lava Hound
Barbarian Barrel
Ice Spirit Goblin Gang Musketeer Cannon Cart
The Log
Ice Spirit Goblin Gang Musketeer Cannon Cart
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Lava Hound
Royal Delivery
Ice Spirit Goblin Gang Musketeer Balloon Cannon Cart Inferno Dragon Lava Hound
Fireball
Goblin Gang Musketeer Balloon Cannon Cart Inferno Dragon Lava Hound
Poison
Goblin Gang Musketeer Balloon Lava Hound
Lightning
Musketeer Balloon Cannon Cart Inferno Dragon
Rocket
Musketeer Balloon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Earthquake Musketeer Inferno Dragon Balloon Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Earthquake Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Musketeer Cannon Cart Inferno Dragon
Goblin Gang
Balloon Cannon Cart Lava Hound
Earthquake
Balloon Lava Hound
Musketeer
Ice Spirit Balloon Cannon Cart
Balloon
Ice Spirit Lava Hound Goblin Gang Earthquake Musketeer
Cannon Cart
Ice Spirit Goblin Gang Musketeer
Inferno Dragon
Lava Hound Ice Spirit
Lava Hound
Balloon Inferno Dragon Goblin Gang Earthquake

Defense Synergies 3 6

Ice Spirit
Goblin Gang Musketeer Earthquake Cannon Cart Inferno Dragon
Goblin Gang
Ice Spirit Musketeer Cannon Cart Inferno Dragon
Earthquake
Ice Spirit
Musketeer
Ice Spirit Goblin Gang Cannon Cart
Balloon
Cannon Cart
Ice Spirit Goblin Gang Musketeer
Inferno Dragon
Ice Spirit Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Musketeer
Inferno Dragon Ice Spirit Goblin Gang Musketeer Cannon Cart
Goblin Gang Musketeer Cannon Cart Inferno Dragon
Inferno Dragon Goblin Gang Musketeer Cannon Cart
Earthquake
Goblin Gang Earthquake Musketeer Cannon Cart
Musketeer Inferno Dragon Ice Spirit Goblin Gang
Earthquake Musketeer Cannon Cart
Inferno Dragon Goblin Gang Musketeer
Goblin Gang Ice Spirit Musketeer Cannon Cart
Goblin Gang Earthquake Musketeer Cannon Cart
Musketeer Inferno Dragon Goblin Gang
Ice Spirit Goblin Gang Earthquake Musketeer Cannon Cart
Ice Spirit Goblin Gang Earthquake Cannon Cart
Inferno Dragon Goblin Gang Cannon Cart
Ice Spirit Goblin Gang Inferno Dragon
Goblin Gang Musketeer Cannon Cart
Ice Spirit Goblin Gang Musketeer Cannon Cart
Earthquake Ice Spirit Musketeer Cannon Cart Inferno Dragon
Musketeer Cannon Cart Inferno Dragon
Goblin Gang Earthquake Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart
Goblin Gang Musketeer Cannon Cart Inferno Dragon
Goblin Gang Ice Spirit Musketeer Cannon Cart
Goblin Gang Musketeer Cannon Cart
Goblin Gang Musketeer Cannon Cart Inferno Dragon
Ice Spirit Goblin Gang Musketeer
Goblin Gang Musketeer Cannon Cart
Cannon Cart Inferno Dragon
Ice Spirit Cannon Cart Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Musketeer Cannon Cart
Cannon Cart Goblin Gang
Musketeer Cannon Cart
Goblin Gang Ice Spirit Musketeer Cannon Cart Inferno Dragon
Earthquake Musketeer Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Musketeer
Earthquake Cannon Cart
Earthquake Cannon Cart Musketeer
Earthquake
Ice Spirit Musketeer
Earthquake Musketeer
Earthquake Ice Spirit
Goblin Gang Musketeer
Earthquake Musketeer Cannon Cart
Musketeer
Earthquake Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Musketeer
Earthquake Musketeer Cannon Cart
Earthquake Ice Spirit
Inferno Dragon
Earthquake Musketeer
Musketeer
Musketeer
Musketeer
Ice Spirit Musketeer
Earthquake Musketeer
Ice Spirit
Earthquake
Earthquake Ice Spirit Goblin Gang Musketeer Cannon Cart
Musketeer
Goblin Gang Musketeer Cannon Cart
Earthquake Musketeer
Musketeer Cannon Cart
Ice Spirit Goblin Gang Musketeer
Musketeer
Musketeer Cannon Cart

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