My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Ice Spirit Knight Goblin Gang Wizard Princess
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Goblin Gang Princess
Royal Delivery
Ice Spirit Knight Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Princess
Fireball
Goblin Gang Hog Rider Wizard Princess
Poison
Goblin Gang Wizard Princess
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Princess Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Mini P.E.K.K.A Princess
Zap
Ice Spirit Hog Rider Knight Mini P.E.K.K.A Princess
Knight
Ice Spirit Goblin Gang Hog Rider Princess Zap Wizard
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Ice Spirit Zap Goblin Gang Hog Rider Wizard Princess
Hog Rider
Ice Spirit Zap Knight Goblin Gang Mini P.E.K.K.A Wizard Princess
Wizard
Knight Mini P.E.K.K.A Hog Rider
Princess
Knight Ice Spirit Zap Goblin Gang Mini P.E.K.K.A Hog Rider

Defense Synergies 6 12

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Knight Wizard Princess
Zap
Ice Spirit Mini P.E.K.K.A Knight Goblin Gang Princess
Knight
Goblin Gang Princess Ice Spirit Zap Mini P.E.K.K.A Wizard
Goblin Gang
Ice Spirit Knight Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Ice Spirit Zap Knight Goblin Gang Wizard Princess
Hog Rider
Wizard
Ice Spirit Knight Mini P.E.K.K.A
Princess
Knight Ice Spirit Zap Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Mini P.E.K.K.A Ice Spirit Zap Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Goblin Gang
Mini P.E.K.K.A Princess
Goblin Gang Zap
Ice Spirit Zap Goblin Gang Wizard Princess
Zap
Mini P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang Ice Spirit Mini P.E.K.K.A
Goblin Gang Zap Knight Wizard Princess
Zap Goblin Gang Wizard Princess
Mini P.E.K.K.A Ice Spirit Zap Knight Goblin Gang Wizard
Wizard Ice Spirit Zap Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Knight Goblin Gang
Ice Spirit Zap Goblin Gang Mini P.E.K.K.A
Wizard Knight Goblin Gang Mini P.E.K.K.A
Ice Spirit Zap Knight Goblin Gang Wizard
Zap Wizard Ice Spirit Knight Princess
Mini P.E.K.K.A
Goblin Gang Wizard Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap
Zap Knight Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Ice Spirit Zap Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Knight
Knight Goblin Gang Mini P.E.K.K.A
Wizard Ice Spirit Zap Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Zap Ice Spirit Knight Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight Goblin Gang Wizard
Wizard Princess
Goblin Gang Ice Spirit Zap Knight Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Zap Princess
Knight
Wizard Zap
Wizard Ice Spirit Zap Princess
Wizard Princess
Ice Spirit Zap Wizard Princess
Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Knight Wizard Princess
Zap Wizard Princess
Knight Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Princess
Zap Wizard Princess
Wizard Princess
Zap
Zap Ice Spirit Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Wizard Princess
Zap Ice Spirit Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Ice Spirit Princess
Wizard Princess
Zap Ice Spirit Goblin Gang Princess
Zap Wizard Princess
Knight Goblin Gang Mini P.E.K.K.A Wizard Princess
Zap Wizard Princess
Zap
Zap Ice Spirit Goblin Gang Princess
Zap Princess
Zap Princess

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