My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Balloon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Balloon
Giant Snowball
Goblin Gang Battle Ram Balloon Little Prince
Zap
Goblin Gang Battle Ram Balloon Little Prince
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram Little Prince
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Little Prince
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Little Prince
Royal Delivery
Ice Spirit Goblin Gang Mini P.E.K.K.A Battle Ram Balloon Little Prince
Fireball
Goblin Gang Battle Ram Balloon Little Prince
Poison
Goblin Gang Balloon Little Prince
Lightning
Mini P.E.K.K.A Battle Ram Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Little Prince Mini P.E.K.K.A Battle Ram Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Little Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Balloon Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A Battle Ram Balloon
Mini P.E.K.K.A
Ice Spirit Goblin Gang The Log Mega Knight Little Prince
Battle Ram
Ice Spirit The Log Goblin Gang
Balloon
Ice Spirit Goblin Gang The Log Mega Knight Little Prince
The Log
Battle Ram Mini P.E.K.K.A Balloon Mega Knight Little Prince
Mega Knight
Ice Spirit Mini P.E.K.K.A Balloon The Log
Little Prince
Mini P.E.K.K.A Balloon The Log

Defense Synergies 3 7

Ice Spirit
Goblin Gang Mini P.E.K.K.A The Log Mega Knight Little Prince
Goblin Gang
Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit The Log Goblin Gang
Battle Ram
Balloon
The Log
Mini P.E.K.K.A Ice Spirit Goblin Gang Mega Knight Little Prince
Mega Knight
Ice Spirit The Log
Little Prince
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Ice Spirit Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Gang Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Mega Knight
Ice Spirit Goblin Gang Little Prince
The Log Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Mini P.E.K.K.A Mega Knight Little Prince
Goblin Gang The Log Mega Knight
Goblin Gang
Mini P.E.K.K.A Mega Knight Ice Spirit Goblin Gang The Log
Mega Knight Ice Spirit Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Ice Spirit Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A
Ice Spirit Mega Knight Goblin Gang The Log Little Prince
The Log Ice Spirit Mega Knight Little Prince
Mini P.E.K.K.A
Goblin Gang Mega Knight Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Goblin Gang Mega Knight Ice Spirit Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Ice Spirit Mini P.E.K.K.A The Log
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Goblin Gang
Mega Knight
Goblin Gang Ice Spirit Mini P.E.K.K.A The Log Little Prince
Mega Knight Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
Ice Spirit
The Log
The Log Ice Spirit
The Log
Goblin Gang Mini P.E.K.K.A
The Log
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Ice Spirit Mega Knight Little Prince
The Log
The Log Mega Knight
The Log
Little Prince
Ice Spirit
Mini P.E.K.K.A
The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
Ice Spirit Goblin Gang The Log
The Log Mega Knight Little Prince

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