My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Royal Giant Dart Goblin Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Dart Goblin Flying Machine
Zap
Goblin Gang Royal Giant Dart Goblin Flying Machine
Barbarian Barrel
Ice Spirit Knight Goblin Gang Dart Goblin
The Log
Ice Spirit Goblin Gang Royal Giant Dart Goblin
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Dart Goblin Flying Machine
Royal Delivery
Ice Spirit Knight Goblin Gang Dart Goblin Flying Machine
Fireball
Goblin Gang Dart Goblin Flying Machine
Poison
Goblin Gang Dart Goblin Flying Machine
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Goblin Gang Dart Goblin Fireball Flying Machine Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Goblin Gang Dart Goblin

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Royal Giant Dart Goblin
Knight
Ice Spirit Goblin Gang Dart Goblin Fireball Flying Machine
Goblin Gang
Knight Royal Giant Dart Goblin
Royal Giant
Ice Spirit Dart Goblin Fireball Ice Spirit Goblin Gang Flying Machine
Dart Goblin
Knight Royal Giant Ice Spirit Goblin Gang
Fireball
Royal Giant Knight Freeze
Flying Machine
Knight Royal Giant
Freeze
Fireball

Defense Synergies 3 10

Ice Spirit
Goblin Gang Knight Dart Goblin Fireball Flying Machine
Knight
Goblin Gang Dart Goblin Ice Spirit Fireball Flying Machine
Goblin Gang
Ice Spirit Knight Dart Goblin Flying Machine
Royal Giant
Dart Goblin
Knight Ice Spirit Goblin Gang Flying Machine
Fireball
Ice Spirit Knight Freeze
Flying Machine
Ice Spirit Knight Goblin Gang Dart Goblin
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Flying Machine
Ice Spirit Knight Goblin Gang Dart Goblin Flying Machine
Goblin Gang Knight Dart Goblin Freeze
Knight Goblin Gang Dart Goblin
Fireball
Goblin Gang Fireball Freeze Dart Goblin Flying Machine
Dart Goblin Ice Spirit Goblin Gang Fireball Flying Machine Freeze
Dart Goblin Fireball Flying Machine
Goblin Gang
Knight Goblin Gang Ice Spirit Dart Goblin
Goblin Gang Dart Goblin Knight Fireball Flying Machine Freeze
Goblin Gang Dart Goblin Fireball Flying Machine
Ice Spirit Knight Goblin Gang Fireball Flying Machine Freeze
Fireball Ice Spirit Goblin Gang Dart Goblin Freeze
Knight Goblin Gang
Ice Spirit Goblin Gang Fireball Freeze
Knight Goblin Gang Fireball
Ice Spirit Fireball Knight Goblin Gang Dart Goblin Flying Machine
Freeze Ice Spirit Knight Dart Goblin Fireball Flying Machine
Dart Goblin
Goblin Gang Knight Dart Goblin Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Flying Machine
Goblin Gang Ice Spirit Knight
Goblin Gang Knight Fireball
Knight Goblin Gang
Fireball Ice Spirit Goblin Gang Dart Goblin Flying Machine Freeze
Goblin Gang Knight Dart Goblin Fireball Flying Machine
Knight
Freeze Ice Spirit Knight Fireball Flying Machine
Goblin Gang Dart Goblin
Knight Dart Goblin Flying Machine
Fireball
Knight Goblin Gang Fireball
Dart Goblin Fireball Flying Machine
Goblin Gang Ice Spirit Knight Dart Goblin Fireball Flying Machine Freeze
Dart Goblin Fireball Flying Machine Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Flying Machine Freeze
Fireball Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine
Knight Dart Goblin Fireball Flying Machine Freeze
Fireball
Fireball Ice Spirit Dart Goblin Flying Machine Freeze
Dart Goblin Flying Machine
Fireball Ice Spirit Dart Goblin Flying Machine Freeze
Fireball Dart Goblin Flying Machine
Goblin Gang Fireball
Knight Dart Goblin Fireball Flying Machine
Fireball Dart Goblin Flying Machine
Flying Machine Knight Dart Goblin Fireball
Dart Goblin Fireball Flying Machine Freeze
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Fireball Freeze
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Fireball
Fireball
Fireball Flying Machine
Freeze Ice Spirit Fireball
Fireball Dart Goblin Flying Machine
Fireball Flying Machine
Fireball Dart Goblin
Dart Goblin Fireball Flying Machine
Ice Spirit Dart Goblin Fireball Flying Machine Freeze
Fireball
Dart Goblin Fireball
Ice Spirit Fireball Freeze
Fireball
Ice Spirit Goblin Gang Dart Goblin Fireball Flying Machine Freeze
Fireball Dart Goblin Flying Machine
Freeze
Fireball
Fireball Knight Goblin Gang Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine
Fireball
Dart Goblin Flying Machine
Ice Spirit Goblin Gang Dart Goblin Fireball Flying Machine Freeze
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine Freeze

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