My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Flying Machine Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider
Zap
Flying Machine Inferno Tower
Barbarian Barrel
Ice Spirit Knight Inferno Tower Ice Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Knight Flying Machine Hog Rider Ice Wizard
Fireball
Flying Machine Hog Rider Inferno Tower Ice Wizard
Poison
Flying Machine Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Tornado Ice Wizard Flying Machine Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider
Knight
Ice Spirit Hog Rider Flying Machine The Log Ice Wizard
Flying Machine
Knight Hog Rider
Hog Rider
Ice Spirit Knight The Log Flying Machine Tornado
Inferno Tower
Tornado
Hog Rider The Log Ice Wizard
The Log
Hog Rider Knight Tornado
Ice Wizard
Knight Tornado

Defense Synergies 5 15

Ice Spirit
Inferno Tower Knight Flying Machine Tornado The Log Ice Wizard
Knight
Inferno Tower Ice Wizard Ice Spirit Flying Machine Tornado The Log
Flying Machine
Ice Spirit Knight Inferno Tower The Log Ice Wizard
Hog Rider
Inferno Tower
Ice Spirit Knight The Log Flying Machine Tornado Ice Wizard
Tornado
Ice Wizard Ice Spirit Knight Inferno Tower The Log
The Log
Inferno Tower Ice Spirit Knight Flying Machine Tornado Ice Wizard
Ice Wizard
Knight Tornado Ice Spirit Flying Machine Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Inferno Tower The Log
Inferno Tower Ice Spirit Knight Flying Machine The Log Ice Wizard
Inferno Tower Tornado Knight Ice Wizard
Inferno Tower Knight Ice Wizard
Tornado The Log
Tornado The Log Flying Machine Ice Wizard
Inferno Tower Tornado Ice Spirit Flying Machine Ice Wizard
Flying Machine Inferno Tower The Log
Inferno Tower Tornado Ice Wizard
Knight Tornado Ice Spirit Inferno Tower Ice Wizard
Ice Wizard Knight Flying Machine Tornado The Log
Inferno Tower Flying Machine Tornado Ice Wizard
Inferno Tower Ice Spirit Knight Flying Machine The Log Ice Wizard
Ice Spirit Tornado The Log
Inferno Tower Knight
Inferno Tower Tornado Ice Spirit The Log
Knight Inferno Tower Tornado
Ice Spirit Knight Flying Machine Tornado The Log Ice Wizard
Tornado The Log Ice Spirit Knight Flying Machine Ice Wizard
Inferno Tower Tornado
Knight Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower
Knight Flying Machine The Log
Ice Spirit Knight Inferno Tower The Log
Knight Inferno Tower Tornado The Log
Inferno Tower Knight
Ice Spirit Flying Machine Tornado Ice Wizard
Knight Flying Machine Inferno Tower Ice Wizard
Inferno Tower Knight
Ice Spirit Knight Flying Machine Inferno Tower Tornado The Log
Inferno Tower
Knight Flying Machine Inferno Tower
Tornado The Log
Knight Inferno Tower
Flying Machine
Inferno Tower Ice Spirit Knight Flying Machine Tornado The Log
Flying Machine Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine The Log
Flying Machine Tornado The Log Ice Wizard
Flying Machine The Log
Knight Flying Machine The Log
The Log
Ice Spirit Flying Machine Tornado Ice Wizard
Flying Machine Tornado The Log
The Log Ice Spirit Flying Machine Tornado Ice Wizard
The Log Flying Machine Tornado
Tornado
Knight Flying Machine Tornado The Log
Flying Machine Tornado
Flying Machine Knight The Log
Flying Machine
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Tornado
Flying Machine The Log
Flying Machine Tornado The Log
The Log
Tornado
Tornado The Log
Flying Machine The Log
Tornado The Log Ice Spirit Ice Wizard
The Log Flying Machine Tornado Ice Wizard
Flying Machine Tornado The Log
Tornado The Log
Flying Machine Tornado Ice Wizard
Ice Spirit Flying Machine
The Log
Ice Spirit
The Log
Ice Spirit Flying Machine
Flying Machine Tornado Ice Wizard
The Log
Knight Flying Machine
The Log Flying Machine
Tornado
Flying Machine
Ice Spirit Flying Machine Tornado The Log
Flying Machine Tornado
Flying Machine Tornado The Log

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