My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Little Prince
Zap
Firecracker Royal Giant Little Prince
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Little Prince
The Log
Ice Spirit Firecracker Royal Giant Mini P.E.K.K.A Little Prince
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker Little Prince
Royal Delivery
Ice Spirit Knight Firecracker Mini P.E.K.K.A Little Prince
Fireball
Firecracker Tesla Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Tesla Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Little Prince Tesla Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Firecracker Royal Giant Mini P.E.K.K.A
Knight
Ice Spirit Firecracker The Log Little Prince
Firecracker
Knight Royal Giant Ice Spirit Mini P.E.K.K.A
Tesla
Royal Giant
Ice Spirit Firecracker Ice Spirit The Log
Mini P.E.K.K.A
Ice Spirit Firecracker The Log Little Prince
The Log
Knight Royal Giant Mini P.E.K.K.A Little Prince
Little Prince
Knight Mini P.E.K.K.A The Log

Defense Synergies 7 12

Ice Spirit
Mini P.E.K.K.A Knight Firecracker Tesla The Log Little Prince
Knight
Firecracker Tesla Little Prince Ice Spirit Mini P.E.K.K.A The Log
Firecracker
Knight The Log Ice Spirit Tesla Mini P.E.K.K.A
Tesla
Knight The Log Ice Spirit Firecracker Mini P.E.K.K.A Little Prince
Royal Giant
Mini P.E.K.K.A
Ice Spirit The Log Knight Firecracker Tesla
The Log
Firecracker Tesla Mini P.E.K.K.A Ice Spirit Knight Little Prince
Little Prince
Knight Ice Spirit Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Mini P.E.K.K.A Ice Spirit Knight Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Knight
Tesla Mini P.E.K.K.A Knight Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Firecracker Tesla
Tesla Ice Spirit Firecracker Little Prince
Tesla The Log
Tesla Mini P.E.K.K.A
Knight Ice Spirit Firecracker Tesla Mini P.E.K.K.A Little Prince
Knight Firecracker Tesla The Log
Tesla Firecracker
Tesla Mini P.E.K.K.A Ice Spirit Knight The Log
Ice Spirit Firecracker Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla
Ice Spirit Tesla Mini P.E.K.K.A The Log
Tesla Knight Firecracker Mini P.E.K.K.A
Ice Spirit Tesla Knight Firecracker The Log Little Prince
The Log Ice Spirit Knight Firecracker Tesla Little Prince
Mini P.E.K.K.A Tesla
Knight Firecracker Tesla Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla
Knight Firecracker Tesla Mini P.E.K.K.A The Log
Ice Spirit Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla The Log
Knight Tesla Mini P.E.K.K.A
Firecracker Ice Spirit Tesla
Mini P.E.K.K.A Knight Tesla
Mini P.E.K.K.A Knight Tesla
Ice Spirit Knight Firecracker Mini P.E.K.K.A The Log
Tesla
Knight Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Tesla
Firecracker Tesla
Tesla Ice Spirit Knight Firecracker Mini P.E.K.K.A The Log Little Prince
Firecracker Tesla Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Ice Spirit Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Ice Spirit Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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