My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Mortar X-Bow
Barbarian Barrel
Ice Spirit Knight Firecracker Mortar Tesla X-Bow
The Log
Ice Spirit Firecracker X-Bow
Earthquake
Firecracker Mortar Tesla X-Bow
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker
Fireball
Firecracker Mortar Tesla X-Bow
Poison
Firecracker Mortar X-Bow
Lightning
Knight Mortar Tesla X-Bow
Rocket
Mortar X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Mortar Tesla Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Mortar X-Bow
Knight
Ice Spirit Firecracker Mortar X-Bow The Log
Firecracker
Knight Ice Spirit Mortar X-Bow
Mortar
Knight Ice Spirit Firecracker Rocket The Log
Tesla
Rocket
Mortar X-Bow
X-Bow
Knight The Log Ice Spirit Firecracker Rocket
The Log
X-Bow Knight Mortar

Defense Synergies 8 14

Ice Spirit
X-Bow Knight Firecracker Mortar Tesla Rocket The Log
Knight
Firecracker Tesla X-Bow Ice Spirit Mortar The Log
Firecracker
Knight The Log Ice Spirit Mortar Tesla X-Bow
Mortar
Ice Spirit Knight Firecracker Tesla The Log
Tesla
Knight X-Bow The Log Ice Spirit Firecracker Mortar
Rocket
Ice Spirit The Log
X-Bow
Ice Spirit Knight Tesla The Log Firecracker
The Log
Firecracker Tesla X-Bow Ice Spirit Knight Mortar Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Mortar Tesla X-Bow The Log
Ice Spirit Knight Firecracker Mortar Tesla X-Bow The Log
Mortar Tesla Rocket Knight
Tesla Knight Firecracker Mortar
Firecracker Rocket X-Bow The Log
The Log Firecracker Tesla X-Bow
Tesla Rocket Ice Spirit Firecracker Mortar X-Bow
Rocket Tesla X-Bow The Log
Tesla Mortar X-Bow
Knight Ice Spirit Firecracker Tesla
Knight Firecracker Tesla X-Bow The Log
Tesla Firecracker
Mortar Tesla Ice Spirit Knight Rocket X-Bow The Log
Rocket Ice Spirit Firecracker Mortar Tesla X-Bow The Log
Knight Mortar Tesla X-Bow
Rocket Ice Spirit Mortar Tesla X-Bow The Log
Tesla Knight Firecracker Mortar X-Bow
Ice Spirit Mortar Tesla Knight Firecracker X-Bow The Log
Mortar The Log Ice Spirit Knight Firecracker Tesla
Mortar Tesla
Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla X-Bow
Knight Firecracker Mortar Tesla Rocket X-Bow The Log
Ice Spirit Knight Rocket The Log
Rocket Knight Tesla X-Bow The Log
Knight Tesla
Firecracker Rocket Ice Spirit Tesla
Rocket Knight Tesla
Knight Tesla
Rocket Ice Spirit Knight Firecracker Mortar X-Bow The Log
Tesla
Knight Tesla
Rocket The Log
Rocket Knight Tesla
Firecracker Tesla
Tesla Ice Spirit Knight Firecracker Mortar Rocket X-Bow The Log
Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Rocket X-Bow The Log
Firecracker Mortar X-Bow The Log
Rocket X-Bow The Log
Knight Firecracker Rocket The Log
Rocket Firecracker Mortar The Log
Firecracker Ice Spirit Rocket
Firecracker Mortar The Log
X-Bow The Log Ice Spirit Firecracker
The Log Firecracker Mortar X-Bow
Rocket X-Bow
Firecracker Rocket Knight Mortar X-Bow The Log
Firecracker Rocket
Rocket Knight Firecracker Mortar The Log
Firecracker Mortar Rocket X-Bow
Firecracker Mortar X-Bow The Log
Rocket X-Bow Firecracker Mortar The Log
Firecracker Mortar Rocket X-Bow The Log
Mortar Rocket
Rocket
Rocket Firecracker Mortar X-Bow The Log
Rocket Firecracker Mortar X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket X-Bow The Log
Rocket Mortar X-Bow The Log
Firecracker The Log Ice Spirit Mortar
Firecracker Mortar X-Bow The Log
Mortar X-Bow The Log
Rocket Firecracker Mortar X-Bow The Log
Firecracker X-Bow
Rocket Ice Spirit Firecracker
Mortar Rocket X-Bow The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Rocket X-Bow
Rocket Firecracker
The Log
Knight Firecracker Rocket
The Log Firecracker Mortar
Rocket
Firecracker
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Mortar Rocket X-Bow The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: