My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Barbarian Hut Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Ice Spirit Rascals Dart Goblin Barbarian Hut Guards
The Log
Ice Spirit Rascals Dart Goblin Barbarian Hut Guards
Earthquake
Barbarian Hut Guards
Arrows
Ice Spirit Rascals Dart Goblin Guards
Royal Delivery
Ice Spirit Rascals Dart Goblin Guards Bowler
Fireball
Rascals Dart Goblin Barbarian Hut Bowler
Poison
Rascals Dart Goblin Barbarian Hut Guards
Lightning
Barbarian Hut Bowler
Rocket
Rascals Barbarian Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Earthquake Guards Rascals Bowler Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Dart Goblin Earthquake

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Rascals Dart Goblin Barbarian Hut Guards Bowler
Rascals
Ice Spirit Dart Goblin Barbarian Hut
Dart Goblin
Ice Spirit Rascals Barbarian Hut Bowler The Log
Earthquake
Barbarian Hut The Log
Barbarian Hut
Ice Spirit Rascals Dart Goblin Earthquake
Guards
Ice Spirit The Log
Bowler
Ice Spirit Dart Goblin The Log
The Log
Dart Goblin Earthquake Guards Bowler

Defense Synergies 1 16

Ice Spirit
Rascals Dart Goblin Earthquake Guards Bowler The Log
Rascals
Ice Spirit Dart Goblin The Log
Dart Goblin
Ice Spirit Rascals Barbarian Hut Guards Bowler The Log
Earthquake
Ice Spirit Barbarian Hut The Log
Barbarian Hut
Dart Goblin Earthquake The Log
Guards
Ice Spirit Dart Goblin The Log
Bowler
The Log Ice Spirit Dart Goblin
The Log
Bowler Ice Spirit Rascals Dart Goblin Earthquake Barbarian Hut Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Bowler Dart Goblin The Log
Barbarian Hut Ice Spirit Rascals Dart Goblin The Log
Barbarian Hut Bowler Rascals Dart Goblin
Barbarian Hut Rascals Dart Goblin Guards Bowler
Earthquake Bowler The Log
Bowler The Log Rascals Dart Goblin Earthquake Guards
Dart Goblin Ice Spirit Rascals Barbarian Hut
Earthquake Barbarian Hut Bowler Rascals Dart Goblin The Log
Barbarian Hut Rascals
Guards Ice Spirit Rascals Dart Goblin Bowler
Dart Goblin Guards Rascals Earthquake Bowler The Log
Rascals Dart Goblin Barbarian Hut
Barbarian Hut Bowler Ice Spirit Rascals Earthquake Guards The Log
Barbarian Hut Bowler Ice Spirit Rascals Dart Goblin Earthquake Guards The Log
Barbarian Hut Rascals
Barbarian Hut Ice Spirit Rascals Bowler The Log
Barbarian Hut Rascals Bowler
Ice Spirit Rascals Dart Goblin Barbarian Hut Guards Bowler The Log
Earthquake The Log Ice Spirit Rascals Dart Goblin Barbarian Hut Guards Bowler
Barbarian Hut Dart Goblin
Rascals Bowler Dart Goblin Earthquake Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Guards Bowler
Bowler The Log
Guards Ice Spirit Rascals Barbarian Hut Bowler The Log
Guards Bowler Rascals Barbarian Hut The Log
Barbarian Hut Rascals Guards Bowler
Ice Spirit Rascals Dart Goblin
Rascals Guards Dart Goblin Barbarian Hut Bowler
Rascals Barbarian Hut
Ice Spirit Barbarian Hut The Log
Dart Goblin Barbarian Hut Guards
Rascals Dart Goblin Guards Bowler
Guards Bowler The Log
Rascals Bowler Barbarian Hut Guards
Rascals Dart Goblin Barbarian Hut Bowler
Rascals Guards Ice Spirit Dart Goblin Barbarian Hut Bowler The Log
Bowler Rascals Dart Goblin Earthquake Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Dart Goblin Barbarian Hut Guards The Log
Dart Goblin Bowler The Log
Earthquake Dart Goblin Barbarian Hut The Log
Earthquake Rascals Dart Goblin Barbarian Hut Guards The Log
Earthquake Bowler The Log
Ice Spirit Dart Goblin
Dart Goblin Earthquake Bowler The Log
Earthquake The Log Ice Spirit Dart Goblin Barbarian Hut Bowler
The Log Dart Goblin
Guards Bowler
Dart Goblin Earthquake Bowler The Log
Dart Goblin
Earthquake Dart Goblin Barbarian Hut Bowler The Log
Earthquake Dart Goblin
Earthquake Dart Goblin Barbarian Hut The Log
Earthquake Dart Goblin Barbarian Hut Bowler The Log
Earthquake Dart Goblin Barbarian Hut Bowler The Log
Earthquake
Dart Goblin Earthquake Bowler The Log
Dart Goblin Earthquake Bowler The Log
Earthquake Bowler The Log
Bowler The Log
Earthquake Barbarian Hut The Log
Earthquake The Log Ice Spirit Bowler
The Log Dart Goblin Earthquake Bowler
Bowler The Log
Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin Guards
Bowler
Dart Goblin Earthquake The Log
Ice Spirit
Earthquake Bowler The Log
Earthquake Ice Spirit Dart Goblin Barbarian Hut Guards
Dart Goblin
The Log
Rascals Dart Goblin Bowler
The Log Dart Goblin Earthquake Bowler
Dart Goblin
Ice Spirit Rascals Dart Goblin Guards Bowler The Log
Dart Goblin
Dart Goblin Bowler The Log

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