My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Elite Barbarians Wizard Lumberjack
The Log
Ice Spirit Goblin Gang Elite Barbarians Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Elite Barbarians Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Void Hog Rider Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Void Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Elite Barbarians Lumberjack
Goblin Gang
Hog Rider P.E.K.K.A
Elite Barbarians
Ice Spirit Hog Rider Wizard Lumberjack
Hog Rider
Ice Spirit Goblin Gang Elite Barbarians Wizard Void Lumberjack
Wizard
Elite Barbarians Hog Rider P.E.K.K.A Lumberjack
Void
Hog Rider
P.E.K.K.A
Ice Spirit Goblin Gang Wizard Lumberjack
Lumberjack
Ice Spirit Elite Barbarians Hog Rider Wizard P.E.K.K.A

Defense Synergies 1 9

Ice Spirit
Goblin Gang Elite Barbarians Wizard P.E.K.K.A Lumberjack
Goblin Gang
Ice Spirit P.E.K.K.A Lumberjack
Elite Barbarians
Ice Spirit Wizard
Hog Rider
Wizard
Ice Spirit Elite Barbarians P.E.K.K.A Lumberjack
Void
P.E.K.K.A
Ice Spirit Goblin Gang Wizard
Lumberjack
Ice Spirit Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Elite Barbarians P.E.K.K.A Lumberjack Ice Spirit Goblin Gang
Goblin Gang P.E.K.K.A Lumberjack Elite Barbarians Void
Elite Barbarians P.E.K.K.A Lumberjack Goblin Gang
Elite Barbarians P.E.K.K.A Lumberjack
Goblin Gang Lumberjack
Ice Spirit Goblin Gang Wizard Void
Void P.E.K.K.A
P.E.K.K.A Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Ice Spirit Lumberjack
Goblin Gang Wizard Lumberjack
Goblin Gang Wizard
P.E.K.K.A Lumberjack Ice Spirit Goblin Gang Elite Barbarians Wizard
Wizard Ice Spirit Goblin Gang P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Goblin Gang Lumberjack
Ice Spirit Goblin Gang Elite Barbarians P.E.K.K.A Lumberjack
Wizard Goblin Gang Elite Barbarians P.E.K.K.A Lumberjack
Ice Spirit Goblin Gang Elite Barbarians Wizard Lumberjack
Wizard Ice Spirit Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Goblin Gang Wizard Elite Barbarians P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Void P.E.K.K.A
Void Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Ice Spirit Elite Barbarians
Goblin Gang P.E.K.K.A Lumberjack Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Lumberjack
Wizard Ice Spirit Goblin Gang
Goblin Gang P.E.K.K.A Elite Barbarians Void Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Void P.E.K.K.A Ice Spirit Elite Barbarians
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Void
Elite Barbarians P.E.K.K.A Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Elite Barbarians Ice Spirit P.E.K.K.A Lumberjack
Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void
Void
Wizard
Wizard Ice Spirit
Wizard
Ice Spirit Wizard
Void Wizard
Goblin Gang Elite Barbarians Void Lumberjack
Void Wizard
Void Wizard
Elite Barbarians Void
Void
Elite Barbarians
Wizard
Wizard
Void Wizard
Wizard
Void
Wizard Void
Void
Void
Ice Spirit Wizard
Void Wizard
Void Wizard
Void
Elite Barbarians Wizard
Ice Spirit Wizard Void
Elite Barbarians Void
Void Wizard
Void Ice Spirit
P.E.K.K.A
Wizard
Ice Spirit Goblin Gang Void
Wizard
Void Goblin Gang Wizard Lumberjack
Wizard
Void
Elite Barbarians P.E.K.K.A
Ice Spirit Goblin Gang Elite Barbarians
Void
Void

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