My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Ice Spirit Firecracker Elite Barbarians Inferno Tower
The Log
Ice Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Elite Barbarians Hog Rider
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Firecracker Hog Rider Inferno Tower Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Elite Barbarians
Firecracker
Hog Rider Ice Spirit Elite Barbarians
Elite Barbarians
Rage Ice Spirit Firecracker Hog Rider The Log
Hog Rider
Ice Spirit Firecracker Rage The Log Elite Barbarians
Inferno Tower
Rage
Elite Barbarians Hog Rider
Electro Giant
The Log
Hog Rider Elite Barbarians

Defense Synergies 3 5

Ice Spirit
Inferno Tower Firecracker Elite Barbarians The Log
Firecracker
The Log Ice Spirit Inferno Tower
Elite Barbarians
Ice Spirit The Log
Hog Rider
Inferno Tower
Ice Spirit The Log Firecracker
Rage
Electro Giant
The Log
Firecracker Inferno Tower Ice Spirit Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Elite Barbarians Inferno Tower Ice Spirit Firecracker The Log
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Firecracker
Firecracker Elite Barbarians The Log
The Log Firecracker
Inferno Tower Ice Spirit Firecracker
Inferno Tower Electro Giant The Log
Inferno Tower Elite Barbarians
Elite Barbarians Ice Spirit Firecracker Inferno Tower
Firecracker Electro Giant The Log
Inferno Tower Firecracker
Inferno Tower Ice Spirit Elite Barbarians The Log
Ice Spirit Firecracker The Log
Elite Barbarians Inferno Tower
Inferno Tower Ice Spirit Elite Barbarians Electro Giant The Log
Firecracker Elite Barbarians Inferno Tower
Ice Spirit Firecracker Elite Barbarians The Log
The Log Ice Spirit Firecracker
Elite Barbarians Inferno Tower
Firecracker Elite Barbarians Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Electro Giant
Firecracker Elite Barbarians The Log
Ice Spirit Elite Barbarians Inferno Tower The Log
Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians
Firecracker Electro Giant Ice Spirit
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Ice Spirit Firecracker Elite Barbarians Inferno Tower The Log
Inferno Tower
Elite Barbarians Inferno Tower
Elite Barbarians Electro Giant The Log
Elite Barbarians Inferno Tower
Firecracker Electro Giant
Elite Barbarians Inferno Tower Electro Giant Ice Spirit Firecracker The Log
Firecracker Elite Barbarians Inferno Tower Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Giant Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Elite Barbarians
Firecracker The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Giant The Log
The Log
The Log
The Log
Firecracker Electro Giant The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker Electro Giant
Ice Spirit Firecracker Electro Giant
Elite Barbarians
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker
The Log
Firecracker
The Log Firecracker
Electro Giant
Firecracker Elite Barbarians
Electro Giant Ice Spirit Firecracker Elite Barbarians The Log
Firecracker
Firecracker Electro Giant The Log

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